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2611 lines
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VapourSynth
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R64
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<section id="vapoursynth4-h">
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<h1>VapourSynth4.h<a class="headerlink" href="#vapoursynth4-h" title="Permalink to this heading"></a></h1>
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<section id="table-of-contents">
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<h2>Table of contents<a class="headerlink" href="#table-of-contents" title="Permalink to this heading"></a></h2>
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<p><a class="reference internal" href="#introduction">Introduction</a></p>
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<dl>
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<dt><a class="reference internal" href="#macros">Macros</a></dt><dd><p><a class="reference internal" href="#vs-cc">VS_CC</a></p>
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<p><a class="reference internal" href="#vs-external-api">VS_EXTERNAL_API</a></p>
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<p><a class="reference internal" href="#vapoursynth-api-major">VAPOURSYNTH_API_MAJOR</a></p>
|
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<p><a class="reference internal" href="#vapoursynth-api-minor">VAPOURSYNTH_API_MINOR</a></p>
|
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<p><a class="reference internal" href="#vapoursynth-api-version">VAPOURSYNTH_API_VERSION</a></p>
|
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<p><a class="reference internal" href="#vs-audio-frame-samples">VS_AUDIO_FRAME_SAMPLES</a></p>
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<p><a class="reference internal" href="#vs-make-version">VS_MAKE_VERSION</a></p>
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</dd>
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<dt><a class="reference internal" href="#enums">Enums</a></dt><dd><p><a class="reference internal" href="#vscolorfamily">VSColorFamily</a></p>
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<p><a class="reference internal" href="#vssampletype">VSSampleType</a></p>
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<p><a class="reference internal" href="#vspresetvideoformat">VSPresetVideoFormat</a></p>
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<p><a class="reference internal" href="#vsfiltermode">VSFilterMode</a></p>
|
|||
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<p><a class="reference internal" href="#vsmediatype">VSMediaType</a></p>
|
|||
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<p><a class="reference internal" href="#vsaudiochannels">VSAudioChannels</a></p>
|
|||
|
<p><a class="reference internal" href="#vspropertytype">VSPropertyType</a></p>
|
|||
|
<p><a class="reference internal" href="#vsmappropertyerror">VSMapPropertyError</a></p>
|
|||
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<p><a class="reference internal" href="#vsmapappendmode">VSMapAppendMode</a></p>
|
|||
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<p><a class="reference internal" href="#vsactivationreason">VSActivationReason</a></p>
|
|||
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<p><a class="reference internal" href="#vsmessagetype">VSMessageType</a></p>
|
|||
|
<p><a class="reference internal" href="#vscorecreationflags">VSCoreCreationFlags</a></p>
|
|||
|
<p><a class="reference internal" href="#vspluginconfigflags">VSPluginConfigFlags</a></p>
|
|||
|
<p><a class="reference internal" href="#vsdatatypehint">VSDataTypeHint</a></p>
|
|||
|
<p><a class="reference internal" href="#vsrequestpattern">VSRequestPattern</a></p>
|
|||
|
<p><a class="reference internal" href="#vscachemode">VSCacheMode</a></p>
|
|||
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</dd>
|
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<dt><a class="reference internal" href="#structs">Structs</a></dt><dd><p><a class="reference internal" href="#vsframe">VSFrame</a></p>
|
|||
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<p><a class="reference internal" href="#vsnode">VSNode</a></p>
|
|||
|
<p><a class="reference internal" href="#vscore">VSCore</a></p>
|
|||
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<p><a class="reference internal" href="#vsplugin">VSPlugin</a></p>
|
|||
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<p><a class="reference internal" href="#vspluginfunction">VSPluginFunction</a></p>
|
|||
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<p><a class="reference internal" href="#vsfunction">VSFunction</a></p>
|
|||
|
<p><a class="reference internal" href="#vsmap">VSMap</a></p>
|
|||
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<p><a class="reference internal" href="#vsloghandle">VSLogHandle</a></p>
|
|||
|
<p><a class="reference internal" href="#vsframecontext">VSFrameContext</a></p>
|
|||
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<p><a class="reference internal" href="#vsvideoformat">VSVideoFormat</a></p>
|
|||
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<p><a class="reference internal" href="#vsvideoinfo">VSVideoInfo</a></p>
|
|||
|
<p><a class="reference internal" href="#vsaudioformat">VSAudioFormat</a></p>
|
|||
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<p><a class="reference internal" href="#vsaudioinfo">VSAudioInfo</a></p>
|
|||
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<p><a class="reference internal" href="#vscoreinfo">VSCoreInfo</a></p>
|
|||
|
<p><a class="reference internal" href="#vsfilterdependency">VSFilterDependency</a></p>
|
|||
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<p><a class="reference internal" href="#vspluginapi">VSPLUGINAPI</a></p>
|
|||
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<p><a class="reference internal" href="#vsapi">VSAPI</a></p>
|
|||
|
<blockquote>
|
|||
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<div><ul>
|
|||
|
<li><p>Functions that deal with the core:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p><a class="reference internal" href="#createcore">createCore</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#freecore">freeCore</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#setmaxcachesize">setMaxCacheSize</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#setthreadcount">setThreadCount</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getcoreinfo">getCoreInfo</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getapiversion">getAPIVersion</a></p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>Functions that deal with logging</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p><a class="reference internal" href="#addloghandler">addLogHandler</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#removeloghandler">removeLogHandler</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#logmessage">logMessage</a></p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>Functions that deal with frames:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p><a class="reference internal" href="#newvideoframe">newVideoFrame</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#newvideoframe2">newVideoFrame2</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#newaudioframe">newAudioFrame</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#newaudioframe2">newAudioFrame2</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#freeframe">freeFrame</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#addframeref">addFrameRef</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#copyframe">copyFrame</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getframepropertiesro">getFramePropertiesRO</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getframepropertiesrw">getFramePropertiesRW</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getstride">getStride</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getreadptr">getReadPtr</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getwriteptr">getWritePtr</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getvideoframeformat">getVideoFrameFormat</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getaudioframeformat">getAudioFrameFormat</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getframetype">getFrameType</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getframewidth">getFrameWidth</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getframeheight">getFrameHeight</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getframelength">getFrameLength</a></p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>Functions that deal with filters and nodes:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p><a class="reference internal" href="#createvideofilter">createVideoFilter</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#createvideofilter2">createVideoFilter2</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#createaudiofilter">createAudioFilter</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#createaudiofilter2">createAudioFilter2</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#setlinearfilter">setLinearFilter</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#setcachemode">setCacheMode</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#setcacheoptions">setCacheOptions</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#freenode">freeNode</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#addnoderef">addNodeRef</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getnodetype">getNodeType</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getvideoinfo">getVideoInfo</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getaudioinfo">getAudioInfo</a></p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>Functions that deal with formats:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p><a class="reference internal" href="#getvideoformatname">getVideoFormatName</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getaudioformatname">getAudioFormatName</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#queryvideoformat">queryVideoFormat</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#queryaudioformat">queryAudioFormat</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#queryvideoformatid">queryVideoFormatID</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getvideoformatbyid">getVideoFormatByID</a></p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>Functions that deal with maps:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p><a class="reference internal" href="#createmap">createMap</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#freemap">freeMap</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#clearmap">clearMap</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgeterror">mapGetError</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapseterror">mapSetError</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapnumkeys">mapNumKeys</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetkey">mapGetKey</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapdeletekey">mapDeleteKey</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapnumelements">mapNumElements</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgettype">mapGetType</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapsetempty">mapSetEmpty</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetint">mapGetInt</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetintsaturated">mapGetIntSaturated</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetintarray">mapGetIntArray</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapsetint">mapSetInt</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapsetintarray">mapSetIntArray</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetfloat">mapGetFloat</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetfloatsaturated">mapGetFloatSaturated</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetfloatarray">mapGetFloatArray</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapsetfloat">mapSetFloat</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapsetfloatarray">mapSetFloatArray</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetdata">mapGetData</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetdatasize">mapGetDataSize</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetdatatypehint">mapGetDataTypeHint</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapsetdata">mapSetData</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetnode">mapGetNode</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapsetnode">mapSetNode</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapconsumenode">mapConsumeNode</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetframe">mapGetFrame</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapsetframe">mapSetFrame</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapconsumeframe">mapConsumeFrame</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapgetfunction">mapGetFunction</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapsetfunction">mapSetFunction</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#mapconsumefunction">mapConsumeFunction</a></p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>Functions that deal with plugins and plugin functions:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p><a class="reference internal" href="#registerfunction">registerFunction</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginbyid">getPluginByID</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginbynamespace">getPluginByNamespace</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getnextplugin">getNextPlugin</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginname">getPluginName</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginid">getPluginID</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginnamespace">getPluginNamespace</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getnextpluginfunction">getNextPluginFunction</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginfunctionbyname">getPluginFunctionByName</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginfunctionname">getPluginFunctionName</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginfunctionarguments">getPluginFunctionArguments</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginfunctionreturntype">getPluginFunctionReturnType</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginpath">getPluginPath</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getpluginversion">getPluginVersion</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#invoke">invoke</a></p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>Functions that deal with wrapped external functions:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p><a class="reference internal" href="#createfunction">createFunction</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#freefunction">freeFunction</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#addfunctionref">addFunctionRef</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#callfunction">callFunction</a></p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>Functions that are used to fetch frames and inside filters:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p><a class="reference internal" href="#getframe">getFrame</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getframeasync">getFrameAsync</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#getframefilter">getFrameFilter</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#requestframefilter">requestFrameFilter</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#releaseframeearly">releaseFrameEarly</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#cacheframe">cacheFrame</a></p></li>
|
|||
|
<li><p><a class="reference internal" href="#setfiltererror">setFilterError</a></p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</dd>
|
|||
|
<dt><a class="reference internal" href="#functions">Functions</a></dt><dd><p><a class="reference internal" href="#getvapoursynthapi">getVapourSynthAPI</a></p>
|
|||
|
</dd>
|
|||
|
<dt><a class="reference internal" href="#writing-plugins">Writing plugins</a></dt><dd><p><a class="reference internal" href="#vsinitplugin">VSInitPlugin</a></p>
|
|||
|
<p><a class="reference internal" href="#vsfiltergetframe">VSFilterGetFrame</a></p>
|
|||
|
<p><a class="reference internal" href="#vsfilterfree">VSFilterFree</a></p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</section>
|
|||
|
<section id="introduction">
|
|||
|
<h2>Introduction<a class="headerlink" href="#introduction" title="Permalink to this heading"></a></h2>
|
|||
|
<p>This is VapourSynth’s main header file. Plugins and applications that use
|
|||
|
the library must include it.</p>
|
|||
|
<p>VapourSynth’s public API is all C.</p>
|
|||
|
</section>
|
|||
|
<section id="macros">
|
|||
|
<h2>Macros<a class="headerlink" href="#macros" title="Permalink to this heading"></a></h2>
|
|||
|
<p>VapourSynth4.h defines some preprocessor macros that make the programmer’s life
|
|||
|
easier. The relevant ones are described below.</p>
|
|||
|
<section id="vs-cc">
|
|||
|
<h3>VS_CC<a class="headerlink" href="#vs-cc" title="Permalink to this heading"></a></h3>
|
|||
|
<p>The <code class="docutils literal notranslate"><span class="pre">VS_CC</span></code> macro expands to the calling convention used by VapourSynth.
|
|||
|
All functions meant to be called by VapourSynth must use this macro (a
|
|||
|
filter’s “init”, “getframe”, “free” functions, etc).</p>
|
|||
|
<p>Example:</p>
|
|||
|
<div class="highlight-c notranslate"><div class="highlight"><pre><span></span><span class="k">static</span><span class="w"> </span><span class="kt">void</span><span class="w"> </span><span class="n">VS_CC</span><span class="w"> </span><span class="nf">fooInit</span><span class="p">(...)</span><span class="w"> </span><span class="p">{</span><span class="w"> </span><span class="p">...</span><span class="w"> </span><span class="p">}</span>
|
|||
|
</pre></div>
|
|||
|
</div>
|
|||
|
</section>
|
|||
|
<section id="vs-external-api">
|
|||
|
<h3>VS_EXTERNAL_API<a class="headerlink" href="#vs-external-api" title="Permalink to this heading"></a></h3>
|
|||
|
<p>The <code class="docutils literal notranslate"><span class="pre">VS_EXTERNAL_API</span></code> macro expands to the platform-specific magic required
|
|||
|
for functions exported by shared libraries. It also takes care of adding
|
|||
|
<code class="docutils literal notranslate"><span class="pre">extern</span> <span class="pre">"C"</span></code> when needed, and <code class="docutils literal notranslate"><span class="pre">VS_CC</span></code>.</p>
|
|||
|
<p>This macro must be used for a plugin’s entry point, like so:</p>
|
|||
|
<div class="highlight-c notranslate"><div class="highlight"><pre><span></span><span class="n">VS_EXTERNAL_API</span><span class="p">(</span><span class="kt">void</span><span class="p">)</span><span class="w"> </span><span class="n">VapourSynthPluginInit2</span><span class="p">(...)</span><span class="w"> </span><span class="p">{</span><span class="w"> </span><span class="p">...</span><span class="w"> </span><span class="p">}</span>
|
|||
|
</pre></div>
|
|||
|
</div>
|
|||
|
</section>
|
|||
|
<section id="vapoursynth-api-major">
|
|||
|
<h3>VAPOURSYNTH_API_MAJOR<a class="headerlink" href="#vapoursynth-api-major" title="Permalink to this heading"></a></h3>
|
|||
|
<p>Major API version.</p>
|
|||
|
</section>
|
|||
|
<section id="vapoursynth-api-minor">
|
|||
|
<h3>VAPOURSYNTH_API_MINOR<a class="headerlink" href="#vapoursynth-api-minor" title="Permalink to this heading"></a></h3>
|
|||
|
<p>Minor API version. It is bumped when new functions are added to <a class="reference internal" href="#vsapi">VSAPI</a> or core behavior is noticeably changed.</p>
|
|||
|
</section>
|
|||
|
<section id="vapoursynth-api-version">
|
|||
|
<h3>VAPOURSYNTH_API_VERSION<a class="headerlink" href="#vapoursynth-api-version" title="Permalink to this heading"></a></h3>
|
|||
|
<p>API version. The high 16 bits are <a class="reference internal" href="#vapoursynth-api-major">VAPOURSYNTH_API_MAJOR</a>, the low 16
|
|||
|
bits are <a class="reference internal" href="#vapoursynth-api-minor">VAPOURSYNTH_API_MINOR</a>.</p>
|
|||
|
</section>
|
|||
|
<section id="vs-audio-frame-samples">
|
|||
|
<h3>VS_AUDIO_FRAME_SAMPLES<a class="headerlink" href="#vs-audio-frame-samples" title="Permalink to this heading"></a></h3>
|
|||
|
<p>The number of audio samples in an audio frame. It is a static number to make it possible to calculate which audio frames are needed to retrieve specific samples.</p>
|
|||
|
</section>
|
|||
|
<section id="vs-make-version">
|
|||
|
<h3>VS_MAKE_VERSION<a class="headerlink" href="#vs-make-version" title="Permalink to this heading"></a></h3>
|
|||
|
<p>Used to create version numbers. The first argument is the major version and second is the minor.</p>
|
|||
|
</section>
|
|||
|
</section>
|
|||
|
<section id="enums">
|
|||
|
<h2>Enums<a class="headerlink" href="#enums" title="Permalink to this heading"></a></h2>
|
|||
|
<section id="enum-vscolorfamily">
|
|||
|
<span id="vscolorfamily"></span><h3>enum VSColorFamily<a class="headerlink" href="#enum-vscolorfamily" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p>cfUndefined</p></li>
|
|||
|
<li><p>cfGray</p></li>
|
|||
|
<li><p>cfRGB</p></li>
|
|||
|
<li><p>cfYUV</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vssampletype">
|
|||
|
<span id="vssampletype"></span><h3>enum VSSampleType<a class="headerlink" href="#enum-vssampletype" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p>stInteger</p></li>
|
|||
|
<li><p>stFloat</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vspresetvideoformat">
|
|||
|
<span id="vspresetvideoformat"></span><h3>enum VSPresetVideoFormat<a class="headerlink" href="#enum-vspresetvideoformat" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>The presets suffixed with H and S have floating point sample type.
|
|||
|
The H and S suffixes stand for half precision and single precision,
|
|||
|
respectively. All formats are planar. See the header for all currently
|
|||
|
defined video format presets.</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p>pf*</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vsfiltermode">
|
|||
|
<span id="vsfiltermode"></span><h3>enum VSFilterMode<a class="headerlink" href="#enum-vsfiltermode" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Controls how a filter will be multithreaded, if at all.</p>
|
|||
|
<ul>
|
|||
|
<li><p>fmParallel</p>
|
|||
|
<p>Completely parallel execution.
|
|||
|
Multiple threads will call a filter’s “getframe” function, to fetch several
|
|||
|
frames in parallel.</p>
|
|||
|
</li>
|
|||
|
<li><p>fmParallelRequests</p>
|
|||
|
<p>For filters that are serial in nature but can request in advance one or
|
|||
|
more frames they need.
|
|||
|
A filter’s “getframe” function will be called from multiple threads at a
|
|||
|
time with activation reason arInitial, but only one thread will call it
|
|||
|
with activation reason arAllFramesReady at a time.</p>
|
|||
|
</li>
|
|||
|
<li><p>fmUnordered</p>
|
|||
|
<p>Only one thread can call the filter’s “getframe” function at a time.
|
|||
|
Useful for filters that modify or examine their internal state to
|
|||
|
determine which frames to request.</p>
|
|||
|
<p>While the “getframe” function will only run in one thread at a
|
|||
|
time, the calls can happen in any order. For example, it can be
|
|||
|
called with reason arInitial for frame 0, then again with reason
|
|||
|
arInitial for frame 1, then with reason arAllFramesReady for
|
|||
|
frame 0.</p>
|
|||
|
</li>
|
|||
|
<li><p>fmFrameState</p>
|
|||
|
<p>For compatibility with other filtering architectures. DO NOT USE IN NEW FILTERS.
|
|||
|
The filter’s “getframe” function only ever gets called from one thread at a
|
|||
|
time. Unlike fmUnordered, only one frame is processed at a time.</p>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vsmediatype">
|
|||
|
<span id="vsmediatype"></span><h3>enum VSMediaType<a class="headerlink" href="#enum-vsmediatype" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Used to indicate the type of a <cite>VSFrame</cite> or <cite>VSNode</cite> object.</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p>mtVideo</p></li>
|
|||
|
<li><p>mtAudio</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vsaudiochannels">
|
|||
|
<span id="vsaudiochannels"></span><h3>enum VSAudioChannels<a class="headerlink" href="#enum-vsaudiochannels" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Audio channel positions as an enum. Mirrors the FFmpeg audio channel constants in older api versions. See the header for all available values.</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p>ac*</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vspropertytype">
|
|||
|
<span id="vspropertytype"></span><h3>enum VSPropertyType<a class="headerlink" href="#enum-vspropertytype" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Types of properties that can be stored in a VSMap.</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p>ptUnset</p></li>
|
|||
|
<li><p>ptInt</p></li>
|
|||
|
<li><p>ptFloat</p></li>
|
|||
|
<li><p>ptData</p></li>
|
|||
|
<li><p>ptFunction</p></li>
|
|||
|
<li><p>ptVideoNode</p></li>
|
|||
|
<li><p>ptAudioNode</p></li>
|
|||
|
<li><p>ptVideoFrame</p></li>
|
|||
|
<li><p>ptAudioFrame</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vsmappropertyerror">
|
|||
|
<span id="vsmappropertyerror"></span><h3>enum VSMapPropertyError<a class="headerlink" href="#enum-vsmappropertyerror" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>When a mapGet* function fails, it returns one of these in the <em>err</em>
|
|||
|
parameter.</p>
|
|||
|
<p>All errors are non-zero.</p>
|
|||
|
<ul>
|
|||
|
<li><p>peSuccess</p></li>
|
|||
|
<li><p>peUnset</p>
|
|||
|
<p>The requested key was not found in the map.</p>
|
|||
|
</li>
|
|||
|
<li><p>peType</p>
|
|||
|
<p>The wrong function was used to retrieve the property. E.g.
|
|||
|
<a class="reference internal" href="#mapgetint">mapGetInt</a>() was used on a property of type ptFloat.</p>
|
|||
|
</li>
|
|||
|
<li><p>peIndex</p>
|
|||
|
<p>The requested index was out of bounds.</p>
|
|||
|
</li>
|
|||
|
<li><p>peError</p>
|
|||
|
<p>The map has the error state set.</p>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vsmapappendmode">
|
|||
|
<span id="vsmapappendmode"></span><h3>enum VSMapAppendMode<a class="headerlink" href="#enum-vsmapappendmode" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Controls the behaviour of <a class="reference internal" href="#mapsetint">mapSetInt</a>() and friends.</p>
|
|||
|
<ul>
|
|||
|
<li><p>maReplace</p>
|
|||
|
<p>All existing values associated with the key will be replaced with
|
|||
|
the new value.</p>
|
|||
|
</li>
|
|||
|
<li><p>maAppend</p>
|
|||
|
<p>The new value will be appended to the list of existing values
|
|||
|
associated with the key.</p>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vsactivationreason">
|
|||
|
<span id="vsactivationreason"></span><h3>enum VSActivationReason<a class="headerlink" href="#enum-vsactivationreason" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>See <a class="reference internal" href="#vsfiltergetframe">VSFilterGetFrame</a>.</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p>arInitial</p></li>
|
|||
|
<li><p>arAllFramesReady</p></li>
|
|||
|
<li><p>arError</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vsmessagetype">
|
|||
|
<span id="vsmessagetype"></span><h3>enum VSMessageType<a class="headerlink" href="#enum-vsmessagetype" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>See <a class="reference internal" href="#addloghandler">addLogHandler</a>().</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p>mtDebug</p></li>
|
|||
|
<li><p>mtInformation</p></li>
|
|||
|
<li><p>mtWarning</p></li>
|
|||
|
<li><p>mtCritical</p></li>
|
|||
|
<li><p>mtFatal</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vscorecreationflags">
|
|||
|
<span id="vscorecreationflags"></span><h3>enum VSCoreCreationFlags<a class="headerlink" href="#enum-vscorecreationflags" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Options when creating a core.</p>
|
|||
|
<ul>
|
|||
|
<li><p>ccfEnableGraphInspection</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Required to use the graph inspection api functions. Increases memory usage due to the extra information stored.</p>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>ccfDisableAutoLoading</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Don’t autoload any user plugins. Core plugins are always loaded.</p>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>ccfDisableLibraryUnloading</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Don’t unload plugin libraries when the core is destroyed. Due to a small amount of memory leaking every load
|
|||
|
and unload (windows feature, not my fault) of a library this may help in applications with extreme amount of script reloading.</p>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vspluginconfigflags">
|
|||
|
<span id="vspluginconfigflags"></span><h3>enum VSPluginConfigFlags<a class="headerlink" href="#enum-vspluginconfigflags" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Options when loading a plugin.</p>
|
|||
|
<ul>
|
|||
|
<li><p>pcModifiable</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Allow functions to be added to the plugin object after the plugin loading phase. Mostly useful for
|
|||
|
Avisynth compatibility and other foreign plugin loaders.</p>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vsdatatypehint">
|
|||
|
<span id="vsdatatypehint"></span><h3>enum VSDataTypeHint<a class="headerlink" href="#enum-vsdatatypehint" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Since the data type can contain both pure binary data and printable strings the type also contains a hint
|
|||
|
for whether or not it is human readable. Generally the unknown type should be very rare and is almost only
|
|||
|
created as an artifact of API3 compatibility.</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p>dtUnknown</p></li>
|
|||
|
<li><p>dtBinary</p></li>
|
|||
|
<li><p>dtUtf8</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vsrequestpattern">
|
|||
|
<span id="vsrequestpattern"></span><h3>enum VSRequestPattern<a class="headerlink" href="#enum-vsrequestpattern" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Describes the upstream frame request pattern of a filter.</p>
|
|||
|
<ul>
|
|||
|
<li><p>rpGeneral</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Anything goes. Note that filters that may be requesting beyond the end of a VSNode length in frames (repeating the last frame) should use <em>rpGeneral</em> and not any of the other modes.</p>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>rpNoFrameReuse</p>
|
|||
|
<p>Will only request an input frame at most once if all output frames are requested exactly one time. This includes filters such as Trim, Reverse, SelectEvery.</p>
|
|||
|
</li>
|
|||
|
<li><p>rpStrictSpatial</p>
|
|||
|
<p>Only requests frame N to output frame N. The main difference to <em>rpNoFrameReuse</em> is that the requested frame is always fixed and known ahead of time. Filter examples Lut, Expr (conditionally, see <em>rpGeneral</em> note) and similar.</p>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="enum-vscachemode">
|
|||
|
<span id="vscachemode"></span><h3>enum VSCacheMode<a class="headerlink" href="#enum-vscachemode" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Describes how the output of a node is cached.</p>
|
|||
|
<ul>
|
|||
|
<li><p>cmAuto</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Cache is enabled or disabled based on the reported request patterns and number of consumers.</p>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>cmForceDisable</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Never cache anything.</p>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
<li><p>cmForceEnable</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p>Always use the cache.</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
</section>
|
|||
|
<section id="structs">
|
|||
|
<h2>Structs<a class="headerlink" href="#structs" title="Permalink to this heading"></a></h2>
|
|||
|
<p>Most structs are opaque and their contents can only be accessed using functions in the API.</p>
|
|||
|
<section id="struct-vsframe">
|
|||
|
<span id="vsframe"></span><h3>struct VSFrame<a class="headerlink" href="#struct-vsframe" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>A frame that can hold audio or video data.</p>
|
|||
|
<p>Each row of pixels in a frame is guaranteed to have an alignment of at least 32
|
|||
|
bytes. Two frames with the same width and bytes per sample are guaranteed to have the same stride.</p>
|
|||
|
<p>Audio data is also guaranteed to be at least 32 byte aligned.</p>
|
|||
|
<p>Any data can be attached to a frame, using a <a class="reference internal" href="#vsmap">VSMap</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsnode">
|
|||
|
<span id="vsnode"></span><h3>struct VSNode<a class="headerlink" href="#struct-vsnode" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>A reference to a node in the constructed filter graph. Its primary use
|
|||
|
is as an argument to other filter or to request frames from.</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vscore">
|
|||
|
<span id="vscore"></span><h3>struct VSCore<a class="headerlink" href="#struct-vscore" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>The core represents one instance of VapourSynth. Every core individually
|
|||
|
loads plugins and keeps track of memory.</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsplugin">
|
|||
|
<span id="vsplugin"></span><h3>struct VSPlugin<a class="headerlink" href="#struct-vsplugin" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>A VapourSynth plugin. There are a few of these built into the core,
|
|||
|
and therefore available at all times: the basic filters (identifier
|
|||
|
<code class="docutils literal notranslate"><span class="pre">com.vapoursynth.std</span></code>, namespace <code class="docutils literal notranslate"><span class="pre">std</span></code>), the resizers (identifier
|
|||
|
<code class="docutils literal notranslate"><span class="pre">com.vapoursynth.resize</span></code>, namespace <code class="docutils literal notranslate"><span class="pre">resize</span></code>), and the Avisynth
|
|||
|
compatibility module, if running in Windows (identifier
|
|||
|
<code class="docutils literal notranslate"><span class="pre">com.vapoursynth.avisynth</span></code>, namespace <code class="docutils literal notranslate"><span class="pre">avs</span></code>).</p>
|
|||
|
<p>The Function Reference describes how to load VapourSynth and Avisynth
|
|||
|
plugins.</p>
|
|||
|
<p>A VSPlugin instance is constructed by the core when loading a plugin
|
|||
|
(.so / .dylib / .dll), and the pointer is passed to the plugin’s
|
|||
|
VapourSynthPluginInit2() function.</p>
|
|||
|
<p>A VapourSynth plugin can export any number of filters.</p>
|
|||
|
<p>Plugins have a few attributes:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p>An identifier, which must be unique among all VapourSynth plugins in
|
|||
|
existence, because this is what the core uses to make sure a plugin
|
|||
|
only gets loaded once.</p></li>
|
|||
|
<li><p>A namespace, also unique. The filters exported by a plugin end up in
|
|||
|
the plugin’s namespace.</p></li>
|
|||
|
<li><p>A full name, which is used by the core in a few error messages.</p></li>
|
|||
|
<li><p>The version of the plugin.</p></li>
|
|||
|
<li><p>The VapourSynth API version the plugin requires.</p></li>
|
|||
|
<li><p>A file name.</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
<p>Things you can do with a VSPlugin:</p>
|
|||
|
<blockquote>
|
|||
|
<div><ul class="simple">
|
|||
|
<li><p>Enumerate all the filters it exports, using <a class="reference internal" href="#getnextpluginfunction">getNextPluginFunction</a>().</p></li>
|
|||
|
<li><p>Invoke one of its filters, using <a class="reference internal" href="#invoke">invoke</a>().</p></li>
|
|||
|
<li><p>Get its location in the file system, using <a class="reference internal" href="#getpluginpath">getPluginPath</a>().</p></li>
|
|||
|
</ul>
|
|||
|
</div></blockquote>
|
|||
|
<p>All loaded plugins (including built-in) can be enumerated with
|
|||
|
<a class="reference internal" href="#getnextplugin">getNextPlugin</a>().</p>
|
|||
|
<p>Once loaded, a plugin only gets unloaded when the VapourSynth core is freed.</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vspluginfunction">
|
|||
|
<span id="vspluginfunction"></span><h3>struct VSPluginFunction<a class="headerlink" href="#struct-vspluginfunction" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>A function belonging to a Vapoursynth plugin. This object primarily exists so
|
|||
|
a plugin’s name, argument list and return type can be queried by editors.</p>
|
|||
|
<p>One peculiarity is that plugin functions cannot be invoked using a <cite>VSPluginFunction</cite>
|
|||
|
pointer but is instead done using <a class="reference internal" href="#invoke">invoke</a>() which takes a <cite>VSPlugin</cite> and
|
|||
|
the function name as a string.</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsfunction">
|
|||
|
<span id="vsfunction"></span><h3>struct VSFunction<a class="headerlink" href="#struct-vsfunction" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Holds a reference to a function that may be called. This type primarily exists
|
|||
|
so functions can be shared between the scripting layer and plugins in the core.</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsmap">
|
|||
|
<span id="vsmap"></span><h3>struct VSMap<a class="headerlink" href="#struct-vsmap" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>VSMap is a container that stores (key,value) pairs. The keys are strings
|
|||
|
and the values can be (arrays of) integers, floating point numbers,
|
|||
|
arrays of bytes, <a class="reference internal" href="#vsnode">VSNode</a>, <a class="reference internal" href="#vsframe">VSFrame</a>, or <a class="reference internal" href="#vsfunction">VSFunction</a>.</p>
|
|||
|
<p>The pairs in a VSMap are sorted by key.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt>In VapourSynth, VSMaps have several uses:</dt><dd><ul class="simple">
|
|||
|
<li><p>storing filters’ arguments and return values</p></li>
|
|||
|
<li><p>storing user-defined functions’ arguments and return values</p></li>
|
|||
|
<li><p>storing the properties attached to frames</p></li>
|
|||
|
</ul>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Only alphanumeric characters and the underscore may be used in keys.</p>
|
|||
|
<p>Creating and destroying a map can be done with <a class="reference internal" href="#createmap">createMap</a>() and
|
|||
|
<a class="reference internal" href="#freemap">freeMap</a>(), respectively.</p>
|
|||
|
<p>A map’s contents can be retrieved and modified using a number of functions,
|
|||
|
all prefixed with “map”.</p>
|
|||
|
<p>A map’s contents can be erased with <a class="reference internal" href="#clearmap">clearMap</a>().</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsloghandle">
|
|||
|
<span id="vsloghandle"></span><h3>struct VSLogHandle<a class="headerlink" href="#struct-vsloghandle" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Opaque type representing a registered logger.</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsframecontext">
|
|||
|
<span id="vsframecontext"></span><h3>struct VSFrameContext<a class="headerlink" href="#struct-vsframecontext" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Opaque type representing the current frame request in a filter.</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsvideoformat">
|
|||
|
<span id="vsvideoformat"></span><h3>struct VSVideoFormat<a class="headerlink" href="#struct-vsvideoformat" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Describes the format of a clip.</p>
|
|||
|
<p>Use <a class="reference internal" href="#queryvideoformat">queryVideoFormat</a>() to fill it in with proper error checking. Manually filling out the struct is allowed but discouraged
|
|||
|
since illegal combinations of values will cause undefined behavior.</p>
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.colorFamily">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">colorFamily</span></span></span><a class="headerlink" href="#c.colorFamily" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>See <a class="reference internal" href="#vscolorfamily">VSColorFamily</a>.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.sampleType">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">sampleType</span></span></span><a class="headerlink" href="#c.sampleType" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>See <a class="reference internal" href="#vssampletype">VSSampleType</a>.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.bitsPerSample">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">bitsPerSample</span></span></span><a class="headerlink" href="#c.bitsPerSample" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Number of significant bits.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.bytesPerSample">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">bytesPerSample</span></span></span><a class="headerlink" href="#c.bytesPerSample" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Number of bytes needed for a sample. This is always a power of 2 and the
|
|||
|
smallest possible that can fit the number of bits used per sample.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.subSamplingW">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">subSamplingW</span></span></span><a class="headerlink" href="#c.subSamplingW" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd></dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.subSamplingH">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">subSamplingH</span></span></span><a class="headerlink" href="#c.subSamplingH" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>log2 subsampling factor, applied to second and third plane.
|
|||
|
Convenient numbers that can be used like so:</p>
|
|||
|
<div class="highlight-c notranslate"><div class="highlight"><pre><span></span><span class="n">uv_width</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">y_width</span><span class="w"> </span><span class="o">>></span><span class="w"> </span><span class="n">subSamplingW</span><span class="p">;</span>
|
|||
|
</pre></div>
|
|||
|
</div>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.numPlanes">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">numPlanes</span></span></span><a class="headerlink" href="#c.numPlanes" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Number of planes.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsvideoinfo">
|
|||
|
<span id="vsvideoinfo"></span><h3>struct VSVideoInfo<a class="headerlink" href="#struct-vsvideoinfo" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Contains information about a clip.</p>
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.format">
|
|||
|
<span class="n"><span class="pre">VSVideoFormat</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">format</span></span></span><a class="headerlink" href="#c.format" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Format of the clip. Will have <em>colorFamily</em> set to <em>cfUndefined</em> if the format can vary.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.fpsNum">
|
|||
|
<span class="n"><span class="pre">int64_t</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">fpsNum</span></span></span><a class="headerlink" href="#c.fpsNum" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Numerator part of the clip’s frame rate. It will be 0 if the frame
|
|||
|
rate can vary. Should always be a reduced fraction.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.fpsDen">
|
|||
|
<span class="n"><span class="pre">int64_t</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">fpsDen</span></span></span><a class="headerlink" href="#c.fpsDen" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Denominator part of the clip’s frame rate. It will be 0 if the frame
|
|||
|
rate can vary. Should always be a reduced fraction.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.width">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">width</span></span></span><a class="headerlink" href="#c.width" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Width of the clip. Both width and height will be 0 if the clip’s dimensions can vary.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.height">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">height</span></span></span><a class="headerlink" href="#c.height" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Height of the clip. Both width and height will be 0 if the clip’s dimensions can vary.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.numFrames">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">numFrames</span></span></span><a class="headerlink" href="#c.numFrames" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Length of the clip.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsaudioformat">
|
|||
|
<span id="vsaudioformat"></span><h3>struct VSAudioFormat<a class="headerlink" href="#struct-vsaudioformat" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Describes the format of a clip.</p>
|
|||
|
<p>Use <a class="reference internal" href="#queryaudioformat">queryAudioFormat</a>() to fill it in with proper error checking. Manually filling out the struct is allowed but discouraged
|
|||
|
since illegal combinations of values will cause undefined behavior.</p>
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">sampleType</span></span></span><br /></dt>
|
|||
|
<dd><p>See <a class="reference internal" href="#vssampletype">VSSampleType</a>.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">bitsPerSample</span></span></span><br /></dt>
|
|||
|
<dd><p>Number of significant bits.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">bytesPerSample</span></span></span><br /></dt>
|
|||
|
<dd><p>Number of bytes needed for a sample. This is always a power of 2 and the
|
|||
|
smallest possible that can fit the number of bits used per sample.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.numChannels">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">numChannels</span></span></span><a class="headerlink" href="#c.numChannels" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Number of audio channels.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.channelLayout">
|
|||
|
<span class="n"><span class="pre">uint64_t</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">channelLayout</span></span></span><a class="headerlink" href="#c.channelLayout" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>A bitmask representing the channels present using the constants in 1 left shifted by the constants in <a class="reference internal" href="#vsaudiochannels">VSAudioChannels</a>.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsaudioinfo">
|
|||
|
<span id="vsaudioinfo"></span><h3>struct VSAudioInfo<a class="headerlink" href="#struct-vsaudioinfo" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Contains information about a clip.</p>
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c">
|
|||
|
<span class="n"><span class="pre">VSAudioFormat</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">format</span></span></span><br /></dt>
|
|||
|
<dd><p>Format of the clip. Unlike video the audio format can never change.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.sampleRate">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">sampleRate</span></span></span><a class="headerlink" href="#c.sampleRate" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Sample rate.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.numSamples">
|
|||
|
<span class="n"><span class="pre">int64_t</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">numSamples</span></span></span><a class="headerlink" href="#c.numSamples" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Length of the clip in audio samples.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">numFrames</span></span></span><br /></dt>
|
|||
|
<dd><p>Length of the clip in audio frames.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vscoreinfo">
|
|||
|
<span id="vscoreinfo"></span><h3>struct VSCoreInfo<a class="headerlink" href="#struct-vscoreinfo" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Contains information about a <a class="reference internal" href="#vscore">VSCore</a> instance.</p>
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.versionString">
|
|||
|
<span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">versionString</span></span></span><a class="headerlink" href="#c.versionString" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Printable string containing the name of the library, copyright notice,
|
|||
|
core and API versions.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.core">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">core</span></span></span><a class="headerlink" href="#c.core" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Version of the core.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.api">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">api</span></span></span><a class="headerlink" href="#c.api" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Version of the API.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.numThreads">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">numThreads</span></span></span><a class="headerlink" href="#c.numThreads" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Number of worker threads.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.maxFramebufferSize">
|
|||
|
<span class="n"><span class="pre">int64_t</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">maxFramebufferSize</span></span></span><a class="headerlink" href="#c.maxFramebufferSize" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>The framebuffer cache will be allowed to grow up to this size (bytes) before memory is aggressively reclaimed.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.usedFramebufferSize">
|
|||
|
<span class="n"><span class="pre">int64_t</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">usedFramebufferSize</span></span></span><a class="headerlink" href="#c.usedFramebufferSize" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>Current size of the framebuffer cache, in bytes.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsfilterdependency">
|
|||
|
<span id="vsfilterdependency"></span><h3>struct VSFilterDependency<a class="headerlink" href="#struct-vsfilterdependency" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>Contains information about a <a class="reference internal" href="#vscore">VSCore</a> instance.</p>
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.source">
|
|||
|
<span class="n"><span class="pre">VSNode</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">source</span></span></span><a class="headerlink" href="#c.source" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>The node frames are requested from.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
<dl class="c member">
|
|||
|
<dt class="sig sig-object c" id="c.requestPattern">
|
|||
|
<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">requestPattern</span></span></span><a class="headerlink" href="#c.requestPattern" title="Permalink to this definition"></a><br /></dt>
|
|||
|
<dd><p>A value from <a class="reference internal" href="#vsrequestpattern">VSRequestPattern</a>.</p>
|
|||
|
</dd></dl>
|
|||
|
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vspluginapi">
|
|||
|
<span id="vspluginapi"></span><h3>struct VSPLUGINAPI<a class="headerlink" href="#struct-vspluginapi" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>This struct is used to access VapourSynth’s API when a plugin is initially loaded.</p>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p>int getAPIVersion()</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>See <a class="reference internal" href="#getapiversion">getAPIVersion</a>() in the struct <a class="reference internal" href="#vsapi">VSAPI</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="configplugin">int configPlugin(const char *identifier, const char *pluginNamespace, const char *name, int pluginVersion, int apiVersion, int flags, VSPlugin *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Used to provide information about a plugin when loaded. Must be called exactly once from the <em>VapourSynthPluginInit2</em> entry point.
|
|||
|
It is recommended to use the <a class="reference internal" href="#vs-make-version">VS_MAKE_VERSION</a> macro when providing the <em>pluginVersion</em>. If you don’t know the specific <em>apiVersion</em> you actually require simply
|
|||
|
pass <a class="reference internal" href="#vapoursynth-api-version">VAPOURSYNTH_API_VERSION</a> to match the header version you’re compiling against. The <em>flags</em> consist of values from <a class="reference internal" href="#vspluginconfigflags">VSPluginConfigFlags</a> ORed together
|
|||
|
but should for most plugins typically be 0.</p>
|
|||
|
<p>Returns non-zero on success.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p>int registerFunction(const char *name, const char *args, const char *returnType, VSPublicFunction argsFunc, void *functionData, VSPlugin *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>See <a class="reference internal" href="#registerfunction">registerFunction</a>() in the struct <a class="reference internal" href="#vsapi">VSAPI</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="struct-vsapi">
|
|||
|
<span id="vsapi"></span><h3>struct VSAPI<a class="headerlink" href="#struct-vsapi" title="Permalink to this heading"></a></h3>
|
|||
|
<blockquote>
|
|||
|
<div><p>This giant struct is the way to access VapourSynth’s public API.</p>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="createcore"><a class="reference internal" href="#vscore">VSCore</a> *createCore(int flags)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Creates the VapourSynth processing core and returns a pointer to it. It is
|
|||
|
possible to create multiple cores but in most cases it shouldn’t be needed.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>flags</em></dt><dd><p><cite>VSCoreCreationFlags</cite> ORed together if desired. Pass 0 for sane defaults
|
|||
|
that should suit most uses.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="freecore">void freeCore(<a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Frees a core. Should only be done after all frame requests have completed
|
|||
|
and all objects belonging to the core have been released.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="setmaxcachesize">int64_t setMaxCacheSize(int64_t bytes, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets the maximum size of the framebuffer cache. Returns the new maximum
|
|||
|
size.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="setthreadcount">int setThreadCount(int threads, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets the number of threads used for processing. Pass 0 to automatically detect.
|
|||
|
Returns the number of threads that will be used for processing.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getcoreinfo">void getCoreInfo(<a class="reference internal" href="#vscore">VSCore</a> *core, <a class="reference internal" href="#vscoreinfo">VSCoreInfo</a> *info)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns information about the VapourSynth core.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getapiversion">int getAPIVersion()</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the highest <a class="reference internal" href="#vapoursynth-api-version">VAPOURSYNTH_API_VERSION</a> the library support.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="logmessage">void logMessage(int msgType, const char *msg, VSCore *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Send a message through VapourSynth’s logging framework. See
|
|||
|
<a class="reference internal" href="#addloghandler">addLogHandler</a>.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>msgType</em></dt><dd><p>The type of message. One of <a class="reference internal" href="#vsmessagetype">VSMessageType</a>.</p>
|
|||
|
<p>If <em>msgType</em> is mtFatal, VapourSynth will call abort() after
|
|||
|
delivering the message.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>msg</em></dt><dd><p>The message.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="addloghandler">VSLogHandle *addLogHandler(VSLogHandler handler, VSLogHandlerFree free, void *userData, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Installs a custom handler for the various error messages VapourSynth
|
|||
|
emits. The message handler is per <a class="reference internal" href="#vscore">VSCore</a> instance. Returns a unique handle.</p>
|
|||
|
<p>If no log handler is installed up to a few hundred messages are cached and
|
|||
|
will be delivered as soon as a log handler is attached. This behavior exists
|
|||
|
mostly so that warnings when auto-loading plugins (default behavior) won’t disappear-</p>
|
|||
|
<dl>
|
|||
|
<dt><em>handler</em></dt><dd><p>typedef void (VS_CC *VSLogHandler)(int msgType, const char *msg, void *userdata)</p>
|
|||
|
<p>Custom message handler. If this is NULL, the default message
|
|||
|
handler will be restored.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>msgType</em></dt><dd><p>The type of message. One of <a class="reference internal" href="#vsmessagetype">VSMessageType</a>.</p>
|
|||
|
<p>If <em>msgType</em> is mtFatal, VapourSynth will call abort() after the
|
|||
|
message handler returns.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>msg</em></dt><dd><p>The message.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</dd>
|
|||
|
<dt><em>free</em></dt><dd><p>typedef void (VS_CC *VSLogHandlerFree)(void *userData)</p>
|
|||
|
<p>Called when a handler is removed.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>userData</em></dt><dd><p>Pointer that gets passed to the message handler.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="removeloghandler">int removeLogHandler(VSLogHandle *handle, VSCore *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Removes a custom handler. Return non-zero on success and zero if
|
|||
|
the handle is invalid.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>handle</em></dt><dd><p>Handle obtained from <a class="reference internal" href="#addloghandler">addLogHandler</a>().</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="newvideoframe"><a class="reference internal" href="#vsframe">VSFrame</a> *newVideoFrame(const <a class="reference internal" href="#vsvideoformat">VSVideoFormat</a> *format, int width, int height, const <a class="reference internal" href="#vsframe">VSFrame</a> *propSrc, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Creates a new video frame, optionally copying the properties attached to another
|
|||
|
frame. It is a fatal error to pass invalid arguments to this function.</p>
|
|||
|
<p>The new frame contains uninitialised memory.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>format</em></dt><dd><p>The desired colorspace format. Must not be NULL.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p><em>width</em></p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>height</em></dt><dd><p>The desired dimensions of the frame, in pixels. Must be greater than 0 and have a suitable multiple for the subsampling in format.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>propSrc</em></dt><dd><p>A frame from which properties will be copied. Can be NULL.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a pointer to the created frame. Ownership of the new frame is
|
|||
|
transferred to the caller.</p>
|
|||
|
<p>See also <a class="reference internal" href="#newvideoframe2">newVideoFrame2</a>().</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="newvideoframe2"><a class="reference internal" href="#vsframe">VSFrame</a> *newVideoFrame2(const <a class="reference internal" href="#vsvideoformat">VSVideoFormat</a> *format, int width, int height, const <a class="reference internal" href="#vsframe">VSFrame</a> **planeSrc, const int *planes, const <a class="reference internal" href="#vsframe">VSFrame</a> *propSrc, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Creates a new video frame from the planes of existing frames, optionally copying
|
|||
|
the properties attached to another frame. It is a fatal error to pass invalid arguments to this function.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>format</em></dt><dd><p>The desired colorspace format. Must not be NULL.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p><em>width</em></p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>height</em></dt><dd><p>The desired dimensions of the frame, in pixels. Must be greater than 0 and have a suitable multiple for the subsampling in format.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>planeSrc</em></dt><dd><p>Array of frames from which planes will be copied. If any elements of
|
|||
|
the array are NULL, the corresponding planes in the new frame will
|
|||
|
contain uninitialised memory.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>planes</em></dt><dd><p>Array of plane numbers indicating which plane to copy from the
|
|||
|
corresponding source frame.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>propSrc</em></dt><dd><p>A frame from which properties will be copied. Can be NULL.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a pointer to the created frame. Ownership of the new frame is
|
|||
|
transferred to the caller.</p>
|
|||
|
<p>Example (assume <em>frameA</em>, <em>frameB</em>, <em>frameC</em> are existing frames):</p>
|
|||
|
<div class="highlight-c notranslate"><div class="highlight"><pre><span></span><span class="k">const</span><span class="w"> </span><span class="n">VSFrame</span><span class="w"> </span><span class="o">*</span><span class="w"> </span><span class="n">frames</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="p">{</span><span class="w"> </span><span class="n">frameA</span><span class="p">,</span><span class="w"> </span><span class="n">frameB</span><span class="p">,</span><span class="w"> </span><span class="n">frameC</span><span class="w"> </span><span class="p">};</span>
|
|||
|
<span class="k">const</span><span class="w"> </span><span class="kt">int</span><span class="w"> </span><span class="n">planes</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="p">{</span><span class="w"> </span><span class="mi">1</span><span class="p">,</span><span class="w"> </span><span class="mi">0</span><span class="p">,</span><span class="w"> </span><span class="mi">2</span><span class="w"> </span><span class="p">};</span>
|
|||
|
<span class="n">VSFrame</span><span class="w"> </span><span class="o">*</span><span class="w"> </span><span class="n">newFrame</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">vsapi</span><span class="o">-></span><span class="n">newVideoFrame2</span><span class="p">(</span><span class="n">f</span><span class="p">,</span><span class="w"> </span><span class="n">w</span><span class="p">,</span><span class="w"> </span><span class="n">h</span><span class="p">,</span><span class="w"> </span><span class="n">frames</span><span class="p">,</span><span class="w"> </span><span class="n">planes</span><span class="p">,</span><span class="w"> </span><span class="n">frameB</span><span class="p">,</span><span class="w"> </span><span class="n">core</span><span class="p">);</span>
|
|||
|
</pre></div>
|
|||
|
</div>
|
|||
|
<p>The newFrame’s first plane is now a copy of <em>frameA</em>’s second plane,
|
|||
|
the second plane is a copy of <em>frameB</em>’s first plane,
|
|||
|
the third plane is a copy of <em>frameC</em>’s third plane
|
|||
|
and the properties have been copied from <em>frameB</em>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="newaudioframe"><a class="reference internal" href="#vsframe">VSFrame</a> *newAudioFrame(const VSAudioFormat *format, int numSamples, const VSFrame *propSrc, VSCore *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Creates a new audio frame, optionally copying the properties attached to another
|
|||
|
frame. It is a fatal error to pass invalid arguments to this function.</p>
|
|||
|
<p>The new frame contains uninitialised memory.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>format</em></dt><dd><p>The desired audio format. Must not be NULL.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>numSamples</em></dt><dd><p>The number of samples in the frame. All audio frames apart from the last one returned by a filter must have <a class="reference internal" href="#vs-audio-frame-samples">VS_AUDIO_FRAME_SAMPLES</a>.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>propSrc</em></dt><dd><p>A frame from which properties will be copied. Can be NULL.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a pointer to the created frame. Ownership of the new frame is
|
|||
|
transferred to the caller.</p>
|
|||
|
<p>See also <a class="reference internal" href="#newaudioframe2">newAudioFrame2</a>().</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="newaudioframe2"><a class="reference internal" href="#vsframe">VSFrame</a> *newAudioFrame2(const <a class="reference internal" href="#vsaudioformat">VSAudioFormat</a> *format, int numSamples, const <a class="reference internal" href="#vsframe">VSFrame</a> **channelSrc, const int *channels, const <a class="reference internal" href="#vsframe">VSFrame</a> *propSrc, VSCore *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Creates a new audio frame, optionally copying the properties attached to another
|
|||
|
frame. It is a fatal error to pass invalid arguments to this function.</p>
|
|||
|
<p>The new frame contains uninitialised memory.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>format</em></dt><dd><p>The desired audio format. Must not be NULL.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>numSamples</em></dt><dd><p>The number of samples in the frame. All audio frames apart from the last one returned by a filter must have <a class="reference internal" href="#vs-audio-frame-samples">VS_AUDIO_FRAME_SAMPLES</a>.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>channelSrc</em></dt><dd><p>Array of frames from which channels will be copied. If any elements of
|
|||
|
the array are NULL, the corresponding planes in the new frame will
|
|||
|
contain uninitialised memory.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>channels</em></dt><dd><p>Array of channel numbers indicating which channel to copy from the
|
|||
|
corresponding source frame. Note that the number refers to the nth channel
|
|||
|
and not a channel name constant.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>propSrc</em></dt><dd><p>A frame from which properties will be copied. Can be NULL.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a pointer to the created frame. Ownership of the new frame is
|
|||
|
transferred to the caller.</p>
|
|||
|
<p>See also <a class="reference internal" href="#newvideoframe2">newVideoFrame2</a>().</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="freeframe">void freeFrame(const <a class="reference internal" href="#vsframe">VSFrame</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Decrements the reference count of a frame and deletes it when it reaches 0.</p>
|
|||
|
<p>It is safe to pass NULL.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="addframeref">const <a class="reference internal" href="#vsframe">VSFrame</a> *addFrameRef(const <a class="reference internal" href="#vsframe">VSFrame</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Increments the reference count of a frame. Returns <em>f</em> as a convenience.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="copyframe"><a class="reference internal" href="#vsframe">VSFrame</a> *copyFrame(const <a class="reference internal" href="#vsframe">VSFrame</a> *f, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Duplicates the frame (not just the reference). As the frame buffer is
|
|||
|
shared in a copy-on-write fashion, the frame content is not really
|
|||
|
duplicated until a write operation occurs. This is transparent for the user.</p>
|
|||
|
<p>Returns a pointer to the new frame. Ownership is transferred to the caller.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getframepropertiesro">const <a class="reference internal" href="#vsmap">VSMap</a> *getFramePropertiesRO(const <a class="reference internal" href="#vsframe">VSFrame</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a read-only pointer to a frame’s properties. The pointer is valid
|
|||
|
as long as the frame lives.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getframepropertiesrw"><a class="reference internal" href="#vsmap">VSMap</a> *getFramePropertiesRW(<a class="reference internal" href="#vsframe">VSFrame</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a read/write pointer to a frame’s properties. The pointer is valid
|
|||
|
as long as the frame lives.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getstride">ptrdiff_t getStride(const <a class="reference internal" href="#vsframe">VSFrame</a> *f, int plane)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the distance in bytes between two consecutive lines of a plane of
|
|||
|
a video frame. The stride is always positive. Returns 0 if the requested
|
|||
|
<em>plane</em> doesn’t exist or if it isn’t a video frame.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getreadptr">const uint8_t *getReadPtr(const <a class="reference internal" href="#vsframe">VSFrame</a> *f, int plane)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a read-only pointer to a <em>plane</em> or channel of a frame.
|
|||
|
Returns NULL if an invalid <em>plane</em> or channel number is passed.</p>
|
|||
|
<div class="admonition note">
|
|||
|
<p class="admonition-title">Note</p>
|
|||
|
<p>Don’t assume all three planes of a frame are allocated in one
|
|||
|
contiguous chunk (they’re not).</p>
|
|||
|
</div>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getwriteptr">uint8_t *getWritePtr(<a class="reference internal" href="#vsframe">VSFrame</a> *f, int plane)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a read-write pointer to a <em>plane</em> or channel of a frame.
|
|||
|
Returns NULL if an invalid <em>plane</em> or channel number is passed.</p>
|
|||
|
<div class="admonition note">
|
|||
|
<p class="admonition-title">Note</p>
|
|||
|
<p>Don’t assume all three planes of a frame are allocated in one
|
|||
|
contiguous chunk (they’re not).</p>
|
|||
|
</div>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getvideoframeformat">const <a class="reference internal" href="#vsvideoformat">VSVideoFormat</a> *getVideoFrameFormat(const <a class="reference internal" href="#vsframe">VSFrame</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves the format of a video frame.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getaudioframeformat">const <a class="reference internal" href="#vsaudioformat">VSAudioFormat</a> *getAudioFrameFormat(const <a class="reference internal" href="#vsframe">VSFrame</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves the format of an audio frame.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getframetype">int getFrameType(const <a class="reference internal" href="#vsframe">VSFrame</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a value from <a class="reference internal" href="#vsmediatype">VSMediaType</a> to distinguish audio and video frames.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getframewidth">int getFrameWidth(const <a class="reference internal" href="#vsframe">VSFrame</a> *f, int plane)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the width of a <em>plane</em> of a given video frame, in pixels. The width
|
|||
|
depends on the plane number because of the possible chroma subsampling. Returns 0
|
|||
|
for audio frames.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getframeheight">int getFrameHeight(const <a class="reference internal" href="#vsframe">VSFrame</a> *f, int plane)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the height of a <em>plane</em> of a given video frame, in pixels. The height
|
|||
|
depends on the plane number because of the possible chroma subsampling. Returns 0
|
|||
|
for audio frames.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getframelength">int getFrameLength(const <a class="reference internal" href="#vsframe">VSFrame</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the number of audio samples in a frame. Always returns 1 for video frames.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="createvideofilter">void createVideoFilter(<a class="reference internal" href="#vsmap">VSMap</a> *out, const char *name, const <a class="reference internal" href="#vsvideoinfo">VSVideoInfo</a> *vi, <a class="reference internal" href="#vsfiltergetframe">VSFilterGetFrame</a> getFrame, <a class="reference internal" href="#vsfilterfree">VSFilterFree</a> free, int filterMode, const <a class="reference internal" href="#vsfilterdependency">VSFilterDependency</a> *dependencies, int numDeps, void *instanceData, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Creates a new video filter node.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>out</em></dt><dd><p>Output map for the filter node.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>name</em></dt><dd><p>Instance name. Please make it the same as the filter’s name for easy identification.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>vi</em></dt><dd><p>The output format of the filter.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>getFrame</em></dt><dd><p>The filter’s “getframe” function. Must not be NULL.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>free</em></dt><dd><p>The filter’s “free” function. Can be NULL.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>filterMode</em></dt><dd><p>One of <a class="reference internal" href="#vsfiltermode">VSFilterMode</a>. Indicates the level of parallelism
|
|||
|
supported by the filter.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>dependencies</em></dt><dd><p>An array of nodes the filter requests frames from and the access pattern.
|
|||
|
Used to more efficiently configure caches.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>numDeps</em></dt><dd><p>Length of the <em>dependencies</em> array.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>instanceData</em></dt><dd><p>A pointer to the private filter data. This pointer will be passed to
|
|||
|
the <em>getFrame</em> and <em>free</em> functions. It should be freed by
|
|||
|
the <em>free</em> function.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>After this function returns, <em>out</em> will contain the new node appended to the
|
|||
|
“clip” property, or an error, if something went wrong.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="createvideofilter2"><a class="reference internal" href="#vsnode">VSNode</a> *createVideoFilter2(const char *name, const <a class="reference internal" href="#vsvideoinfo">VSVideoInfo</a> *vi, <a class="reference internal" href="#vsfiltergetframe">VSFilterGetFrame</a> getFrame, <a class="reference internal" href="#vsfilterfree">VSFilterFree</a> free, int filterMode, const <a class="reference internal" href="#vsfilterdependency">VSFilterDependency</a> *dependencies, int numDeps, void *instanceData, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Identical to <a class="reference internal" href="#createvideofilter">createVideoFilter</a> except that the new node is returned
|
|||
|
instead of appended to the <em>out</em> map. Returns NULL on error.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="createaudiofilter">void createAudioFilter(VSMap *out, const char *name, const VSAudioInfo *ai, VSFilterGetFrame getFrame, VSFilterFree free, int filterMode, const <a class="reference internal" href="#vsfilterdependency">VSFilterDependency</a> *dependencies, int numDeps, void *instanceData, VSCore *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Creates a new video filter node.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>out</em></dt><dd><p>Output map for the filter node.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>name</em></dt><dd><p>Instance name. Please make it the same as the filter’s name for easy identification.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>ai</em></dt><dd><p>The output format of the filter.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>getFrame</em></dt><dd><p>The filter’s “getframe” function. Must not be NULL.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>free</em></dt><dd><p>The filter’s “free” function. Can be NULL.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>filterMode</em></dt><dd><p>One of <a class="reference internal" href="#vsfiltermode">VSFilterMode</a>. Indicates the level of parallelism
|
|||
|
supported by the filter.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>dependencies</em></dt><dd><p>An array of nodes the filter requests frames from and the access pattern.
|
|||
|
Used to more efficiently configure caches.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>numDeps</em></dt><dd><p>Length of the <em>dependencies</em> array.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>instanceData</em></dt><dd><p>A pointer to the private filter data. This pointer will be passed to
|
|||
|
the <em>getFrame</em> and <em>free</em> functions. It should be freed by
|
|||
|
the <em>free</em> function.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>After this function returns, <em>out</em> will contain the new node appended to the
|
|||
|
“clip” property, or an error, if something went wrong.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="createaudiofilter2">VSNode *createAudioFilter2(const char *name, const VSAudioInfo *ai, VSFilterGetFrame getFrame, VSFilterFree free, int filterMode, const <a class="reference internal" href="#vsfilterdependency">VSFilterDependency</a> *dependencies, int numDeps, void *instanceData, VSCore *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Identical to <a class="reference internal" href="#createaudiofilter">createAudioFilter</a> except that the new node is returned
|
|||
|
instead of appended to the <em>out</em> map. Returns NULL on error.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="setlinearfilter">int setLinearFilter(<a class="reference internal" href="#vsnode">VSNode</a> *node)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Must be called immediately after audio or video filter creation.
|
|||
|
Returns the upper bound of how many additional frames it is
|
|||
|
reasonable to pass to <a class="reference internal" href="#cacheframe">cacheFrame</a> when trying to make a request
|
|||
|
more linear.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="setcachemode">void setCacheMode(<a class="reference internal" href="#vsnode">VSNode</a> *node, int mode)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Determines the strategy for frame caching. Pass a <a class="reference internal" href="#vscachemode">VSCacheMode</a> constant.
|
|||
|
Mostly useful for cache debugging since the auto mode should work well
|
|||
|
in just about all cases. Calls to this function may also be silently ignored.</p>
|
|||
|
<p>Resets the cache to default options when called, discarding <a class="reference internal" href="#setcacheoptions">setCacheOptions</a>
|
|||
|
changes.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="setcacheoptions">void setCacheOptions(<a class="reference internal" href="#vsnode">VSNode</a> *node, int fixedSize, int maxSize, int maxHistorySize)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Call after <a class="reference internal" href="#setcachemode">setCacheMode</a> or the changes will be discarded. Sets internal
|
|||
|
details of a node’s associated cache. Calls to this function may also
|
|||
|
be silently ignored.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>fixedSize</em></dt><dd><p>Set to non-zero to make the cache always hold <em>maxSize</em> frames.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>maxSize</em></dt><dd><p>The maximum number of frames to cache. Note that this value is automatically
|
|||
|
adjusted using an internal algorithm unless <em>fixedSize</em> is set.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>maxHistorySize</em></dt><dd><p>How many frames that have been recently evicted from the cache to keep track off.
|
|||
|
Used to determine if growing or shrinking the cache is beneficial. Has no effect
|
|||
|
when <em>fixedSize</em> is set.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="freenode">void freeNode(<a class="reference internal" href="#vsnode">VSNode</a> *node)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Decreases the reference count of a node and destroys it once it reaches 0.</p>
|
|||
|
<p>It is safe to pass NULL.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="addnoderef"><a class="reference internal" href="#vsnode">VSNode</a> *addNodeRef(<a class="reference internal" href="#vsnode">VSNode</a> *node)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Increment the reference count of a node. Returns the same <em>node</em> for convenience.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getnodetype">int getNodeType(<a class="reference internal" href="#vsnode">VSNode</a> *node)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns <a class="reference internal" href="#vsmediatype">VSMediaType</a>. Used to determine if a node is of audio or video type.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getvideoinfo">const <a class="reference internal" href="#vsvideoinfo">VSVideoInfo</a> *getVideoInfo(<a class="reference internal" href="#vsnode">VSNode</a> *node)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a pointer to the video info associated with a node. The pointer is
|
|||
|
valid as long as the node lives. It is undefined behavior to pass a non-video
|
|||
|
node.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getaudioinfo">const <a class="reference internal" href="#vsaudioinfo">VSAudioInfo</a> *getAudioInfo(<a class="reference internal" href="#vsnode">VSNode</a> *node)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a pointer to the audio info associated with a node. The pointer is
|
|||
|
valid as long as the node lives. It is undefined behavior to pass a non-audio
|
|||
|
node.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getvideoformatname">int getVideoFormatName(const VSVideoFormat *format, char *buffer)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Tries to output a fairly human-readable name of a video format.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>format</em></dt><dd><p>The input video format.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>buffer</em></dt><dd><p>Destination buffer. At most 32 bytes including terminating NULL
|
|||
|
will be written.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns non-zero on success.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getaudioformatname">int getAudioFormatName(const VSAudioFormat *format, char *buffer)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Tries to output a fairly human-readable name of an audio format.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>format</em></dt><dd><p>The input audio format.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>buffer</em></dt><dd><p>Destination buffer. At most 32 bytes including terminating NULL
|
|||
|
will be written.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns non-zero on success.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="queryvideoformat">int queryVideoFormat(<a class="reference internal" href="#vsvideoformat">VSVideoFormat</a> *format, int colorFamily, int sampleType, int bitsPerSample, int subSamplingW, int subSamplingH, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Fills out a <a class="reference internal" href="#vsvideoinfo">VSVideoInfo</a> struct based on the provided arguments. Validates the arguments before filling out <em>format</em>.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>format</em></dt><dd><p>The struct to fill out.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>colorFamily</em></dt><dd><p>One of <a class="reference internal" href="#vscolorfamily">VSColorFamily</a>.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>sampleType</em></dt><dd><p>One of <a class="reference internal" href="#vssampletype">VSSampleType</a>.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>bitsPerSample</em></dt><dd><p>Number of meaningful bits for a single component. The valid range is
|
|||
|
8-32.</p>
|
|||
|
<p>For floating point formats only 16 or 32 bits are allowed.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>subSamplingW</em></dt><dd><p>log2 of the horizontal chroma subsampling. 0 == no subsampling. The valid range is 0-4.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>subSamplingH</em></dt><dd><p>log2 of the vertical chroma subsampling. 0 == no subsampling. The valid range is 0-4.</p>
|
|||
|
<div class="admonition note">
|
|||
|
<p class="admonition-title">Note</p>
|
|||
|
<p>RGB formats are not allowed to be subsampled in VapourSynth.</p>
|
|||
|
</div>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns non-zero on success.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="queryaudioformat">int queryAudioFormat(<a class="reference internal" href="#vsaudioformat">VSAudioFormat</a> *format, int sampleType, int bitsPerSample, uint64_t channelLayout, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Fills out a <a class="reference internal" href="#vsaudioformat">VSAudioFormat</a> struct based on the provided arguments. Validates the arguments before filling out <em>format</em>.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>format</em></dt><dd><p>The struct to fill out.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>sampleType</em></dt><dd><p>One of <a class="reference internal" href="#vssampletype">VSSampleType</a>.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>bitsPerSample</em></dt><dd><p>Number of meaningful bits for a single component. The valid range is
|
|||
|
8-32.</p>
|
|||
|
<p>For floating point formats only 32 bits are allowed.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>channelLayout</em></dt><dd><p>A bitmask constructed from bitshifted constants in <a class="reference internal" href="#vsaudiochannels">VSAudioChannels</a>. For example stereo is expressed as (1 << acFrontLeft) | (1 << acFrontRight).</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns non-zero on success.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="queryvideoformatid">uint32_t queryVideoFormatID(int colorFamily, int sampleType, int bitsPerSample, int subSamplingW, int subSamplingH, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Get the id associated with a video format. Similar to <a class="reference internal" href="#queryvideoformat">queryVideoFormat</a>() except that it returns a format id instead
|
|||
|
of filling out a <a class="reference internal" href="#vsvideoinfo">VSVideoInfo</a> struct.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>colorFamily</em></dt><dd><p>One of <a class="reference internal" href="#vscolorfamily">VSColorFamily</a>.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>sampleType</em></dt><dd><p>One of <a class="reference internal" href="#vssampletype">VSSampleType</a>.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>bitsPerSample</em></dt><dd><p>Number of meaningful bits for a single component. The valid range is
|
|||
|
8-32.</p>
|
|||
|
<p>For floating point formats, only 16 or 32 bits are allowed.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>subSamplingW</em></dt><dd><p>log2 of the horizontal chroma subsampling. 0 == no subsampling. The valid range is 0-4.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>subSamplingH</em></dt><dd><p>log2 of the vertical chroma subsampling. 0 == no subsampling. The valid range is 0-4.</p>
|
|||
|
<div class="admonition note">
|
|||
|
<p class="admonition-title">Note</p>
|
|||
|
<p>RGB formats are not allowed to be subsampled in VapourSynth.</p>
|
|||
|
</div>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a valid format id if the provided arguments are valid, on error
|
|||
|
0 is returned.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getvideoformatbyid">int getVideoFormatByID(<a class="reference internal" href="#vsvideoformat">VSVideoFormat</a> *format, uint32_t id, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Fills out the <a class="reference internal" href="#vsvideoformat">VSVideoFormat</a> struct passed to <em>format</em> based</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>format</em></dt><dd><p>The struct to fill out.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>id</em></dt><dd><p>The format identifier: one of <a class="reference internal" href="#vspresetvideoformat">VSPresetVideoFormat</a> or a value gotten from <a class="reference internal" href="#queryvideoformatid">queryVideoFormatID</a>.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns 0 on failure and non-zero on success.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="createmap"><a class="reference internal" href="#vsmap">VSMap</a> *createMap(void)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Creates a new property map. It must be deallocated later with
|
|||
|
<a class="reference internal" href="#freemap">freeMap</a>().</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="freemap">void freeMap(<a class="reference internal" href="#vsmap">VSMap</a> *map)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Frees a map and all the objects it contains.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="clearmap">void clearMap(<a class="reference internal" href="#vsmap">VSMap</a> *map)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Deletes all the keys and their associated values from the map, leaving it
|
|||
|
empty.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgeterror">const char *mapGetError(const <a class="reference internal" href="#vsmap">VSMap</a> *map)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a pointer to the error message contained in the map,
|
|||
|
or NULL if there is no error set. The pointer is valid until
|
|||
|
the next modifying operation on the map.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapseterror">void mapSetError(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *errorMessage)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Adds an error message to a map. The map is cleared first. The error
|
|||
|
message is copied. In this state the map may only be freed, cleared
|
|||
|
or queried for the error message.</p>
|
|||
|
<p>For errors encountered in a filter’s “getframe” function, use
|
|||
|
<a class="reference internal" href="#setfiltererror">setFilterError</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapnumkeys">int mapNumKeys(const <a class="reference internal" href="#vsmap">VSMap</a> *map)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the number of keys contained in a property map.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetkey">const char *mapGetKey(const <a class="reference internal" href="#vsmap">VSMap</a> *map, int index)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the nth key from a property map.</p>
|
|||
|
<p>Passing an invalid <em>index</em> will cause a fatal error.</p>
|
|||
|
<p>The pointer is valid as long as the key exists in the map.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapdeletekey">int mapDeleteKey(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Removes the property with the given key. All values associated with the
|
|||
|
key are lost.</p>
|
|||
|
<p>Returns 0 if the key isn’t in the map. Otherwise it returns 1.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapnumelements">int mapNumElements(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the number of elements associated with a key in a property map.
|
|||
|
Returns -1 if there is no such key in the map.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgettype">int mapGetType(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a value from <a class="reference internal" href="#vspropertytype">VSPropertyType</a> representing type
|
|||
|
of elements in the given key. If there is no such key in the
|
|||
|
map, the returned value is ptUnset. Note that also empty
|
|||
|
arrays created with <a class="reference internal" href="#mapsetempty">mapSetEmpty</a> are typed.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapsetempty">int mapSetEmpty(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int type)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Creates an empty array of <em>type</em> in <em>key</em>. Returns non-zero
|
|||
|
value on failure due to <em>key</em> already existing or having an
|
|||
|
invalid name.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetint">int64_t mapGetInt(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves an integer from a specified <em>key</em> in a <em>map</em>.</p>
|
|||
|
<p>Returns the number on success, or 0 in case of error.</p>
|
|||
|
<p>If the map has an error set (i.e. if <a class="reference internal" href="#mapgeterror">mapGetError</a>() returns non-NULL),
|
|||
|
VapourSynth will die with a fatal error.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>index</em></dt><dd><p>Zero-based index of the element.</p>
|
|||
|
<p>Use <a class="reference internal" href="#mapnumelements">mapNumElements</a>() to know the total number of elements
|
|||
|
associated with a key.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>error</em></dt><dd><p>One of <a class="reference internal" href="#vsmappropertyerror">VSMapPropertyError</a>, peSuccess on success.</p>
|
|||
|
<p>You may pass NULL here, but then any problems encountered while
|
|||
|
retrieving the property will cause VapourSynth to die with a fatal
|
|||
|
error.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetintsaturated">int mapGetIntSaturated(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Works just like <a class="reference internal" href="#mapgetint">mapGetInt</a>() except that the value returned is also
|
|||
|
converted to an integer using saturation.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetintarray">const int64_t *mapGetIntArray(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves an array of integers from a map. Use this function if there
|
|||
|
are a lot of numbers associated with a key, because it is faster than
|
|||
|
calling <a class="reference internal" href="#mapgetint">mapGetInt</a>() in a loop.</p>
|
|||
|
<p>Returns a pointer to the first element of the array on success, or NULL
|
|||
|
in case of error. Use <a class="reference internal" href="#mapnumelements">mapNumElements</a>() to know the total number of
|
|||
|
elements associated with a key.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapgetint">mapGetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapsetint">int mapSetInt(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int64_t i, int append)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets an integer to the specified key in a map.</p>
|
|||
|
<p>Multiple values can be associated with one key, but they must all be the
|
|||
|
same type.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>key</em></dt><dd><p>Name of the property. Alphanumeric characters and underscore
|
|||
|
may be used.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>i</em></dt><dd><p>Value to store.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>append</em></dt><dd><p>One of <a class="reference internal" href="#vsmapappendmode">VSMapAppendMode</a>.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns 0 on success, or 1 if trying to append to a property with the
|
|||
|
wrong type to an existing key.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapsetintarray">int mapSetIntArray(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, const int64_t *i, int size)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Adds an array of integers to a map. Use this function if there are a
|
|||
|
lot of numbers to add, because it is faster than calling <a class="reference internal" href="#mapsetint">mapSetInt</a>()
|
|||
|
in a loop.</p>
|
|||
|
<p>If <em>map</em> already contains a property with this <em>key</em>, that property will
|
|||
|
be overwritten and all old values will be lost.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>key</em></dt><dd><p>Name of the property. Alphanumeric characters and underscore
|
|||
|
may be used.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>i</em></dt><dd><p>Pointer to the first element of the array to store.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>size</em></dt><dd><p>Number of integers to read from the array. It can be 0, in which case
|
|||
|
no integers are read from the array, and the property will be created
|
|||
|
empty.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns 0 on success, or 1 if <em>size</em> is negative.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetfloat">double mapGetFloat(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves a floating point number from a map.</p>
|
|||
|
<p>Returns the number on success, or 0 in case of error.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapgetint">mapGetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetfloatsaturated">float mapGetFloatSaturated(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Works just like <a class="reference internal" href="#mapgetfloat">mapGetFloat</a>() except that the value returned is also
|
|||
|
converted to a float.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetfloatarray">const double *mapGetFloatArray(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves an array of floating point numbers from a map. Use this function if there
|
|||
|
are a lot of numbers associated with a key, because it is faster than
|
|||
|
calling <a class="reference internal" href="#mapgetfloat">mapGetFloat</a>() in a loop.</p>
|
|||
|
<p>Returns a pointer to the first element of the array on success, or NULL
|
|||
|
in case of error. Use <a class="reference internal" href="#mapnumelements">mapNumElements</a>() to know the total number of
|
|||
|
elements associated with a key.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapgetint">mapGetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapsetfloat">int mapSetFloat(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, double d, int append)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets a float to the specified key in a map.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapsetint">mapSetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapsetfloatarray">int mapSetFloatArray(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, const double *d, int size)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Adds an array of floating point numbers to a map. Use this function if
|
|||
|
there are a lot of numbers to add, because it is faster than calling
|
|||
|
<a class="reference internal" href="#mapsetfloat">mapSetFloat</a>() in a loop.</p>
|
|||
|
<p>If <em>map</em> already contains a property with this <em>key</em>, that property will
|
|||
|
be overwritten and all old values will be lost.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>key</em></dt><dd><p>Name of the property. Alphanumeric characters and underscore
|
|||
|
may be used.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>d</em></dt><dd><p>Pointer to the first element of the array to store.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>size</em></dt><dd><p>Number of floating point numbers to read from the array. It can be 0,
|
|||
|
in which case no numbers are read from the array, and the property
|
|||
|
will be created empty.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns 0 on success, or 1 if <em>size</em> is negative.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetdata">const char *mapGetData(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves arbitrary binary data from a map. Checking <a class="reference internal" href="#mapgetdatatypehint">mapGetDataTypeHint</a>()
|
|||
|
may provide a hint about whether or not the data is human readable.</p>
|
|||
|
<p>Returns a pointer to the data on success, or NULL in case of error.</p>
|
|||
|
<p>The array returned is guaranteed to be NULL-terminated. The NULL
|
|||
|
byte is not considered to be part of the array (<a class="reference internal" href="#mapgetdatasize">mapGetDataSize</a>
|
|||
|
doesn’t count it).</p>
|
|||
|
<p>The pointer is valid until the map is destroyed, or until the
|
|||
|
corresponding key is removed from the map or altered.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapgetint">mapGetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetdatasize">int mapGetDataSize(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the size in bytes of a property of type ptData (see
|
|||
|
<a class="reference internal" href="#vspropertytype">VSPropertyType</a>), or 0 in case of error. The terminating NULL byte
|
|||
|
added by <a class="reference internal" href="#mapsetdata">mapSetData</a>() is not counted.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapgetint">mapGetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetdatatypehint">int mapGetDataTypeHint(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the size in bytes of a property of type ptData (see
|
|||
|
<a class="reference internal" href="#vspropertytype">VSPropertyType</a>), or 0 in case of error. The terminating NULL byte
|
|||
|
added by <a class="reference internal" href="#mapsetdata">mapSetData</a>() is not counted.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapgetint">mapGetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapsetdata">int mapSetData(VSMap *map, const char *key, const char *data, int size, int type, int append)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets binary data to the specified key in a map.</p>
|
|||
|
<p>Multiple values can be associated with one key, but they must all be the
|
|||
|
same type.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>key</em></dt><dd><p>Name of the property. Alphanumeric characters and the underscore
|
|||
|
may be used.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>data</em></dt><dd><p>Value to store.</p>
|
|||
|
<p>This function copies the data, so the pointer should be freed when
|
|||
|
no longer needed. A terminating NULL is always added to the copied data
|
|||
|
but not included in the total size to make string handling easier.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>size</em></dt><dd><p>The number of bytes to copy. If this is negative, everything up to
|
|||
|
the first NULL byte will be copied.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>type</em></dt><dd><p>One of <a class="reference internal" href="#vsdatatypehint">VSDataTypeHint</a> to hint whether or not it is human readable data.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>append</em></dt><dd><p>One of <a class="reference internal" href="#vsmapappendmode">VSMapAppendMode</a>.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns 0 on success, or 1 if trying to append to a property with the
|
|||
|
wrong type.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetnode"><a class="reference internal" href="#vsnode">VSNode</a> *mapGetNode(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves a node from a map.</p>
|
|||
|
<p>Returns a pointer to the node on success, or NULL in case of error.</p>
|
|||
|
<p>This function increases the node’s reference count, so <a class="reference internal" href="#freenode">freeNode</a>() must
|
|||
|
be used when the node is no longer needed.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapgetint">mapGetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapsetnode">int mapSetNode(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, <a class="reference internal" href="#vsnode">VSNode</a> *node, int append)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets a node to the specified key in a map.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapsetint">mapSetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapconsumenode">int mapConsumeNode(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, <a class="reference internal" href="#vsnode">VSNode</a> *node, int append)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets a node to the specified key in a map and decreases the reference count.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapsetint">mapSetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetframe">const <a class="reference internal" href="#vsframe">VSFrame</a> *propGetFrame(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves a frame from a map.</p>
|
|||
|
<p>Returns a pointer to the frame on success, or NULL in case of error.</p>
|
|||
|
<p>This function increases the frame’s reference count, so <a class="reference internal" href="#freeframe">freeFrame</a>() must
|
|||
|
be used when the frame is no longer needed.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapgetint">mapGetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapsetframe">int mapSetFrame(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, const <a class="reference internal" href="#vsframe">VSFrame</a> *f, int append)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets a frame to the specified key in a map.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapsetint">mapSetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapconsumeframe">int mapConsumeFrame(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, const <a class="reference internal" href="#vsframe">VSFrame</a> *f, int append)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets a frame to the specified key in a map and decreases the reference count.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapsetint">mapSetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapgetfunction">VSFunctionRef *mapGetFunc(const <a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, int index, int *error)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves a function from a map.</p>
|
|||
|
<p>Returns a pointer to the function on success, or NULL in case of error.</p>
|
|||
|
<p>This function increases the function’s reference count, so <a class="reference internal" href="#freefunction">freeFunction</a>() must
|
|||
|
be used when the function is no longer needed.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapgetint">mapGetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapsetfunction">int mapSetFunction(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, VSFunction *func, int append)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets a function object to the specified key in a map.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapsetint">mapSetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="mapconsumefunction">int mapConsumeFunction(<a class="reference internal" href="#vsmap">VSMap</a> *map, const char *key, VSFunction *func, int append)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Sets a function object to the specified key in a map and decreases the reference count.</p>
|
|||
|
<p>See <a class="reference internal" href="#mapsetint">mapSetInt</a>() for a complete description of the arguments and general behavior.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginbyid"><a class="reference internal" href="#vsplugin">VSPlugin</a> *getPluginByID(const char *identifier, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a pointer to the plugin with the given identifier, or NULL
|
|||
|
if not found.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>identifier</em></dt><dd><p>Reverse URL that uniquely identifies the plugin.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginbynamespace"><a class="reference internal" href="#vsplugin">VSPlugin</a> *getPluginByNamespace(const char *ns, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a pointer to the plugin with the given namespace, or NULL
|
|||
|
if not found.</p>
|
|||
|
<p><a class="reference internal" href="#getpluginbyid">getPluginByID</a> is generally a better option.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>ns</em></dt><dd><p>Namespace.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getnextplugin"><a class="reference internal" href="#vsplugin">VSPlugin</a> *getNextPlugin(<a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Used to enumerate over all currently loaded plugins. The order
|
|||
|
is fixed but provides no other guarantees.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>plugin</em></dt><dd><p>Current plugin. Pass NULL to get the first plugin.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a pointer to the next plugin in order or NULL if the final
|
|||
|
plugin has been reached.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginname">const char *getPluginName(<a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the name of the plugin that was passed to <a class="reference internal" href="#configplugin">configPlugin</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginid">const char *getPluginID(<a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the identifier of the plugin that was passed to <a class="reference internal" href="#configplugin">configPlugin</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginnamespace">const char *getPluginNamespace(<a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the namespace the plugin currently is loaded in.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getnextpluginfunction"><a class="reference internal" href="#vspluginfunction">VSPluginFunction</a> *getNextPluginFunction(<a class="reference internal" href="#vspluginfunction">VSPluginFunction</a> *func, VSPlugin *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Used to enumerate over all functions in a plugin. The order
|
|||
|
is fixed but provides no other guarantees.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>func</em></dt><dd><p>Current function. Pass NULL to get the first function.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>plugin</em></dt><dd><p>The plugin to enumerate functions in.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a pointer to the next function in order or NULL if the final
|
|||
|
function has been reached.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginfunctionbyname"><a class="reference internal" href="#vspluginfunction">VSPluginFunction</a> *getPluginFunctionByName(const char *name, <a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Get a function belonging to a plugin by its name.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginfunctionname">const char *getPluginFunctionName(<a class="reference internal" href="#vspluginfunction">VSPluginFunction</a> *func)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the name of the function that was passed to <a class="reference internal" href="#registerfunction">registerFunction</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginfunctionarguments">const char *getPluginFunctionArguments(<a class="reference internal" href="#vspluginfunction">VSPluginFunction</a> *func)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the argument string of the function that was passed to <a class="reference internal" href="#registerfunction">registerFunction</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginfunctionreturntype">const char *getPluginFunctionReturnType(<a class="reference internal" href="#vspluginfunction">VSPluginFunction</a> *func)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the return type string of the function that was passed to <a class="reference internal" href="#registerfunction">registerFunction</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginpath">const char *getPluginPath(const <a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the absolute path to the plugin, including the plugin’s file
|
|||
|
name. This is the real location of the plugin, i.e. there are no
|
|||
|
symbolic links in the path.</p>
|
|||
|
<p>Path elements are always delimited with forward slashes.</p>
|
|||
|
<p>VapourSynth retains ownership of the returned pointer.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getpluginversion">int getPluginVersion(const <a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns the version of the plugin. This is the same as the version number passed to <a class="reference internal" href="#configplugin">configPlugin</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="invoke"><a class="reference internal" href="#vsmap">VSMap</a> *invoke(<a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin, const char *name, const <a class="reference internal" href="#vsmap">VSMap</a> *args)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Invokes a filter.</p>
|
|||
|
<p>invoke() checks that
|
|||
|
the <em>args</em> passed to the filter are consistent with the argument list
|
|||
|
registered by the plugin that contains the filter, calls the filter’s
|
|||
|
“create” function, and checks that the filter returns the declared types.
|
|||
|
If everything goes smoothly, the filter will be ready to generate
|
|||
|
frames after invoke() returns.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>plugin</em></dt><dd><p>A pointer to the plugin where the filter is located. Must not be NULL.</p>
|
|||
|
<p>See <a class="reference internal" href="#getpluginbyid">getPluginByID</a>().</p>
|
|||
|
</dd>
|
|||
|
<dt><em>name</em></dt><dd><p>Name of the filter to invoke.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>args</em></dt><dd><p>Arguments for the filter.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a map containing the filter’s return value(s). The caller takes
|
|||
|
ownership of the map. Use <a class="reference internal" href="#mapgeterror">mapGetError</a>() to check if the filter was invoked
|
|||
|
successfully.</p>
|
|||
|
<p>Most filters will either set an error, or one or more clips
|
|||
|
with the key “clip”. The exception to this are functions, for example
|
|||
|
LoadPlugin, which doesn’t return any clips for obvious reasons.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="createfunction"><a class="reference internal" href="#vsfunction">VSFunction</a> *createFunction(VSPublicFunction func, void *userData, VSFreeFunctionData free, <a class="reference internal" href="#vscore">VSCore</a> *core)</p>
|
|||
|
<blockquote>
|
|||
|
<div><dl>
|
|||
|
<dt><em>func</em></dt><dd><p>typedef void (VS_CC *VSPublicFunction)(const <a class="reference internal" href="#vsmap">VSMap</a> *in, <a class="reference internal" href="#vsmap">VSMap</a> *out, void *userData, <a class="reference internal" href="#vscore">VSCore</a> *core, const <a class="reference internal" href="#vsapi">VSAPI</a> *vsapi)</p>
|
|||
|
<p>User-defined function that may be called in any context.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>userData</em></dt><dd><p>Pointer passed to <em>func</em>.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>free</em></dt><dd><p>typedef void (VS_CC *VSFreeFunctionData)(void *userData)</p>
|
|||
|
<p>Callback tasked with freeing <em>userData</em>. Can be NULL.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="freefunction">void freeFunction(<a class="reference internal" href="#vsfunction">VSFunction</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Decrements the reference count of a function and deletes it when it reaches 0.</p>
|
|||
|
<p>It is safe to pass NULL.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="addfunctionref"><a class="reference internal" href="#vsfunction">VSFunction</a> *addFunctionRef(<a class="reference internal" href="#vsfunction">VSFunction</a> *f)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Increments the reference count of a function. Returns <em>f</em> as a convenience.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="callfunction">void callFunction(<a class="reference internal" href="#vsfunction">VSFunction</a> *func, const <a class="reference internal" href="#vsmap">VSMap</a> *in, <a class="reference internal" href="#vsmap">VSMap</a> *out)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Calls a function. If the call fails <em>out</em> will have an error set.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>func</em></dt><dd><p>Function to be called.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>in</em></dt><dd><p>Arguments passed to <em>func</em>.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>out</em></dt><dd><p>Returned values from <em>func</em>.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getframe">const <a class="reference internal" href="#vsframe">VSFrame</a> *getFrame(int n, <a class="reference internal" href="#vsnode">VSNode</a> *node, char *errorMsg, int bufSize)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Fetches a frame synchronously. The frame is available when the function
|
|||
|
returns.</p>
|
|||
|
<p>This function is meant for external applications using the core as a
|
|||
|
library, or if frame requests are necessary during a filter’s
|
|||
|
initialization.</p>
|
|||
|
<p>Thread-safe.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>n</em></dt><dd><p>The frame number. Negative values will cause an error.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>node</em></dt><dd><p>The node from which the frame is requested.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>errorMsg</em></dt><dd><p>Pointer to a buffer of <em>bufSize</em> bytes to store a possible error
|
|||
|
message. Can be NULL if no error message is wanted.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>bufSize</em></dt><dd><p>Maximum length for the error message, in bytes (including the
|
|||
|
trailing ‘0’). Can be 0 if no error message is wanted.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a reference to the generated frame, or NULL in case of failure.
|
|||
|
The ownership of the frame is transferred to the caller.</p>
|
|||
|
<div class="admonition warning">
|
|||
|
<p class="admonition-title">Warning</p>
|
|||
|
<p>Never use inside a filter’s “getframe” function.</p>
|
|||
|
</div>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getframeasync">void getFrameAsync(int n, <a class="reference internal" href="#vsnode">VSNode</a> *node, VSFrameDoneCallback callback, void *userData)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Requests the generation of a frame. When the frame is ready,
|
|||
|
a user-provided function is called. Note that the completion
|
|||
|
<em>callback</em> will only be called from a single thread at a time.</p>
|
|||
|
<p>This function is meant for applications using VapourSynth as a library.</p>
|
|||
|
<p>Thread-safe.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>n</em></dt><dd><p>Frame number. Negative values will cause an error.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>node</em></dt><dd><p>The node from which the frame is requested.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>callback</em></dt><dd><p>typedef void (VS_CC *VSFrameDoneCallback)(void *userData, const <a class="reference internal" href="#vsframe">VSFrame</a> *f, int n, <a class="reference internal" href="#vsnode">VSNode</a> *node, const char *errorMsg)</p>
|
|||
|
<p>Function of the client application called by the core when a requested
|
|||
|
frame is ready, after a call to getFrameAsync().</p>
|
|||
|
<p>If multiple frames were requested, they can be returned in any order.
|
|||
|
Client applications must take care of reordering them.</p>
|
|||
|
<p>This function is only ever called from one thread at a time.</p>
|
|||
|
<p>getFrameAsync() may be called from this function to request more
|
|||
|
frames.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>userData</em></dt><dd><p>Pointer to private data from the client application, as passed
|
|||
|
previously to getFrameAsync().</p>
|
|||
|
</dd>
|
|||
|
<dt><em>f</em></dt><dd><p>Contains a reference to the generated frame, or NULL in case of failure.
|
|||
|
The ownership of the frame is transferred to the caller.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>n</em></dt><dd><p>The frame number.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>node</em></dt><dd><p>Node the frame belongs to.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>errorMsg</em></dt><dd><p>String that usually contains an error message if the frame
|
|||
|
generation failed. NULL if there is no error.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</dd>
|
|||
|
<dt><em>userData</em></dt><dd><p>Pointer passed to the callback.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<div class="admonition warning">
|
|||
|
<p class="admonition-title">Warning</p>
|
|||
|
<p>Never use inside a filter’s “getframe” function.</p>
|
|||
|
</div>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="getframefilter">const <a class="reference internal" href="#vsframe">VSFrame</a> *getFrameFilter(int n, <a class="reference internal" href="#vsnode">VSNode</a> *node, <a class="reference internal" href="#vsframecontext">VSFrameContext</a> *frameCtx)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Retrieves a frame that was previously requested with
|
|||
|
<a class="reference internal" href="#requestframefilter">requestFrameFilter</a>().</p>
|
|||
|
<p>Only use inside a filter’s “getframe” function.</p>
|
|||
|
<p>A filter usually calls this function when its activation reason is
|
|||
|
arAllFramesReady or arFrameReady. See <a class="reference internal" href="#vsactivationreason">VSActivationReason</a>.</p>
|
|||
|
<p>It is safe to retrieve a frame more than once, but each reference
|
|||
|
needs to be freed.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>n</em></dt><dd><p>The frame number.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>node</em></dt><dd><p>The node from which the frame is retrieved.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>frameCtx</em></dt><dd><p>The context passed to the filter’s “getframe” function.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Returns a pointer to the requested frame, or NULL if the requested frame
|
|||
|
is not available for any reason. The ownership of the frame is
|
|||
|
transferred to the caller.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="requestframefilter">void requestFrameFilter(int n, <a class="reference internal" href="#vsnode">VSNode</a> *node, <a class="reference internal" href="#vsframecontext">VSFrameContext</a> *frameCtx)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Requests a frame from a node and returns immediately.</p>
|
|||
|
<p>Only use inside a filter’s “getframe” function.</p>
|
|||
|
<p>A filter usually calls this function when its activation reason is
|
|||
|
arInitial. The requested frame can then be retrieved using
|
|||
|
<a class="reference internal" href="#getframefilter">getFrameFilter</a>(), when the filter’s activation reason is
|
|||
|
arAllFramesReady. See <a class="reference internal" href="#vsactivationreason">VSActivationReason</a>.</p>
|
|||
|
<p>It is best to request frames in ascending order, i.e. n, n+1, n+2, etc.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>n</em></dt><dd><p>The frame number. Negative values will cause an error.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>node</em></dt><dd><p>The node from which the frame is requested.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>frameCtx</em></dt><dd><p>The context passed to the filter’s “getframe” function.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="releaseframeearly">void releaseFrameEarly(<a class="reference internal" href="#vsnode">VSNode</a> *node, int n, <a class="reference internal" href="#vsframecontext">VSFrameContext</a> *frameCtx)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>By default all requested frames are referenced until a filter’s frame
|
|||
|
request is done. In extreme cases where a filter needs to reduce 20+
|
|||
|
frames into a single output frame it may be beneficial to request
|
|||
|
these in batches and incrementally process the data instead.</p>
|
|||
|
<p>Should rarely be needed.</p>
|
|||
|
<p>Only use inside a filter’s “getframe” function.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>node</em></dt><dd><p>The node from which the frame was requested.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>n</em></dt><dd><p>The frame number. Invalid frame numbers (not cached or negative) will simply be ignored.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>frameCtx</em></dt><dd><p>The context passed to the filter’s “getframe” function.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="registerfunction">int registerFunction(const char *name, const char *args, const char *returnType, VSPublicFunction argsFunc, void *functionData, <a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Function that registers a filter exported by the plugin. A plugin can
|
|||
|
export any number of filters. This function may only be called during the plugin
|
|||
|
loading phase unless the pcModifiable flag was set by <a class="reference internal" href="#configplugin">configPlugin</a>.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>name</em></dt><dd><p>Filter name. The characters allowed are letters, numbers, and the
|
|||
|
underscore. The first character must be a letter. In other words:
|
|||
|
<code class="docutils literal notranslate"><span class="pre">^[a-zA-Z][a-zA-Z0-9_]*$</span></code></p>
|
|||
|
<p>Filter names <em>should be</em> PascalCase.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>args</em></dt><dd><p>String containing the filter’s list of arguments.</p>
|
|||
|
<p>Arguments are separated by a semicolon. Each argument is made of
|
|||
|
several fields separated by a colon. Don’t insert additional
|
|||
|
whitespace characters, or VapourSynth will die.</p>
|
|||
|
<dl>
|
|||
|
<dt>Fields:</dt><dd><dl>
|
|||
|
<dt>The argument name.</dt><dd><p>The same characters are allowed as for the filter’s name.
|
|||
|
Argument names <em>should be</em> all lowercase and use only letters
|
|||
|
and the underscore.</p>
|
|||
|
</dd>
|
|||
|
<dt>The type.</dt><dd><p>“int”: int64_t</p>
|
|||
|
<p>“float”: double</p>
|
|||
|
<p>“data”: const char*</p>
|
|||
|
<p>“anode”: const <a class="reference internal" href="#vsnode">VSNode</a>* (audio type)</p>
|
|||
|
<p>“vnode”: const <a class="reference internal" href="#vsnode">VSNode</a>* (video type)</p>
|
|||
|
<p>“aframe”: const <a class="reference internal" href="#vsframe">VSFrame</a>* (audio type)</p>
|
|||
|
<p>“vframe”: const <a class="reference internal" href="#vsframe">VSFrame</a>* (video type)</p>
|
|||
|
<p>“func”: const VSFunctionRef*</p>
|
|||
|
<p>It is possible to declare an array by appending “[]” to the type.</p>
|
|||
|
</dd>
|
|||
|
<dt>“opt”</dt><dd><p>If the parameter is optional.</p>
|
|||
|
</dd>
|
|||
|
<dt>“empty”</dt><dd><p>For arrays that are allowed to be empty.</p>
|
|||
|
</dd>
|
|||
|
<dt>“any”</dt><dd><p>Can only be placed last without a semicolon after. Indicates that all remaining arguments that don’t match
|
|||
|
should also be passed through.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>The following example declares the arguments “blah”, “moo”, and “asdf”:</p>
|
|||
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">blah</span><span class="p">:</span><span class="n">vnode</span><span class="p">;</span><span class="n">moo</span><span class="p">:</span><span class="nb">int</span><span class="p">[]:</span><span class="n">opt</span><span class="p">;</span><span class="n">asdf</span><span class="p">:</span><span class="nb">float</span><span class="p">:</span><span class="n">opt</span><span class="p">;</span>
|
|||
|
</pre></div>
|
|||
|
</div>
|
|||
|
<p>The following example declares the arguments “blah” and accepts all other arguments no matter the type:</p>
|
|||
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">blah</span><span class="p">:</span><span class="n">vnode</span><span class="p">;</span><span class="nb">any</span>
|
|||
|
</pre></div>
|
|||
|
</div>
|
|||
|
</dd>
|
|||
|
<dt><em>returnType</em></dt><dd><p>Specifies works similarly to <em>args</em> but instead specifies which keys and what type will be returned. Typically this will be:</p>
|
|||
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">clip</span><span class="p">:</span><span class="n">vnode</span><span class="p">;</span>
|
|||
|
</pre></div>
|
|||
|
</div>
|
|||
|
<p>for video filters. It is important to not simply specify “any” for all filters since this information is used for better
|
|||
|
auto-completion in many editors.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>argsFunc</em></dt><dd><p>typedef void (VS_CC *VSPublicFunction)(const <a class="reference internal" href="#vsmap">VSMap</a> *in, <a class="reference internal" href="#vsmap">VSMap</a> *out, void *userData, <a class="reference internal" href="#vscore">VSCore</a> *core, const <a class="reference internal" href="#vsapi">VSAPI</a> *vsapi)</p>
|
|||
|
<p>User-defined function called by the core to create an instance of the
|
|||
|
filter. This function is often named <code class="docutils literal notranslate"><span class="pre">fooCreate</span></code>.</p>
|
|||
|
<p>In this function, the filter’s input parameters should be retrieved
|
|||
|
and validated, the filter’s private instance data should be
|
|||
|
initialised, and <a class="reference internal" href="#createaudiofilter">createAudioFilter</a>() or <a class="reference internal" href="#createvideofilter">createVideoFilter</a>() should be called. This is where
|
|||
|
the filter should perform any other initialisation it requires.</p>
|
|||
|
<p>If for some reason you cannot create the filter, you have to free any
|
|||
|
created node references using <a class="reference internal" href="#freenode">freeNode</a>(), call <a class="reference internal" href="#mapseterror">mapSetError</a>() on
|
|||
|
<em>out</em>, and return.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>in</em></dt><dd><p>Input parameter list.</p>
|
|||
|
<p>Use <a class="reference internal" href="#mapgetint">mapGetInt</a>() and friends to retrieve a parameter value.</p>
|
|||
|
<p>The map is guaranteed to exist only until the filter’s “init”
|
|||
|
function returns. In other words, pointers returned by
|
|||
|
<a class="reference internal" href="#mapgetdata">mapGetData</a>() will not be usable in the filter’s “getframe” and
|
|||
|
“free” functions.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>out</em></dt><dd><p>Output parameter list. <a class="reference internal" href="#createaudiofilter">createAudioFilter</a>() or <a class="reference internal" href="#createvideofilter">createVideoFilter</a>() will add the output
|
|||
|
node(s) with the key named “clip”, or an error, if something went
|
|||
|
wrong.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>userData</em></dt><dd><p>Pointer that was passed to <a class="reference internal" href="#registerfunction">registerFunction</a>().</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</dd>
|
|||
|
<dt><em>functionData</em></dt><dd><p>Pointer to user data that gets passed to <em>argsFunc</em> when creating a
|
|||
|
filter. Useful to register multiple filters using a single <em>argsFunc</em>
|
|||
|
function.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>plugin</em></dt><dd><p>Pointer to the plugin object in the core, as passed to
|
|||
|
VapourSynthPluginInit2().</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="cacheframe">void cacheFrame(const <a class="reference internal" href="#vsframe">VSFrame</a> *frame, int n, <a class="reference internal" href="#vsframecontext">VSFrameContext</a> *frameCtx)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Pushes a not requested frame into the cache. This is useful for (source) filters that greatly
|
|||
|
benefit from completely linear access and producing all output in linear order.</p>
|
|||
|
<p>This function may only be used in filters that were created with <a class="reference internal" href="#setlinearfilter">setLinearFilter</a>.</p>
|
|||
|
<p>Only use inside a filter’s “getframe” function.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<blockquote>
|
|||
|
<div><p id="setfiltererror">void setFilterError(const char *errorMessage, <a class="reference internal" href="#vsframecontext">VSFrameContext</a> *frameCtx)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Adds an error message to a frame context, replacing the existing message,
|
|||
|
if any.</p>
|
|||
|
<p>This is the way to report errors in a filter’s “getframe” function.
|
|||
|
Such errors are not necessarily fatal, i.e. the caller can try to
|
|||
|
request the same frame again.</p>
|
|||
|
</div></blockquote>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
</section>
|
|||
|
<section id="functions">
|
|||
|
<h2>Functions<a class="headerlink" href="#functions" title="Permalink to this heading"></a></h2>
|
|||
|
<p id="getvapoursynthapi">const <a class="reference internal" href="#vsapi">VSAPI</a>* getVapourSynthAPI(int version)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>Returns a pointer to the global VSAPI instance.</p>
|
|||
|
<p>Returns NULL if the requested API version is not supported or if the system
|
|||
|
does not meet the minimum requirements to run VapourSynth. It is recommended
|
|||
|
to pass <a class="reference internal" href="#vapoursynth-api-version">VAPOURSYNTH_API_VERSION</a>.</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="writing-plugins">
|
|||
|
<h2>Writing plugins<a class="headerlink" href="#writing-plugins" title="Permalink to this heading"></a></h2>
|
|||
|
<p>A simple VapourSynth plugin which exports one filter will contain five
|
|||
|
functions: an entry point (called <code class="docutils literal notranslate"><span class="pre">VapourSynthPluginInit2</span></code>), a function tasked
|
|||
|
with creating a filter instance (often called <code class="docutils literal notranslate"><span class="pre">fooCreate</span></code>), an “init” function
|
|||
|
(often called <code class="docutils literal notranslate"><span class="pre">fooInit</span></code>), a “getframe” function (often called <code class="docutils literal notranslate"><span class="pre">fooGetframe</span></code>),
|
|||
|
and a “free” function (often called <code class="docutils literal notranslate"><span class="pre">fooFree</span></code>). These functions are described
|
|||
|
below.</p>
|
|||
|
<p>Another thing a filter requires is an object for storing a filter instance’s
|
|||
|
private data. This object will usually contain the filter’s input nodes (if it
|
|||
|
has any) and a <a class="reference internal" href="#vsvideoinfo">VSVideoInfo</a> struct describing the video the filter wants to
|
|||
|
return.</p>
|
|||
|
<p>The <a class="reference external" href="https://github.com/vapoursynth/vapoursynth/tree/master/sdk">sdk</a> folder
|
|||
|
in the VapourSynth source contains some examples.</p>
|
|||
|
<hr class="docutils" />
|
|||
|
<p id="vsinitplugin">typedef void (VS_CC *VSInitPlugin)(<a class="reference internal" href="#vsplugin">VSPlugin</a> *plugin, const <a class="reference internal" href="#vspluginapi">VSPLUGINAPI</a> *vspapi)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>A plugin’s entry point. It must be called <code class="docutils literal notranslate"><span class="pre">VapourSynthPluginInit2</span></code>.
|
|||
|
This function is called after the core loads the shared library. Its purpose
|
|||
|
is to configure the plugin and to register the filters the plugin wants to
|
|||
|
export.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>plugin</em></dt><dd><p>A pointer to the plugin object to be initialized.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>vspapi</em></dt><dd><p>A pointer to a <a class="reference internal" href="#vspluginapi">VSPLUGINAPI</a> struct with a subset of the VapourSynth API used for initializing plugins.
|
|||
|
The proper way to do things is to call <a class="reference internal" href="#configplugin">configPlugin</a> and then <a class="reference internal" href="#registerfunction">registerFunction</a> for each function to export.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<p id="vsfiltergetframe">typedef const <a class="reference internal" href="#vsframe">VSFrame</a> *(VS_CC *VSFilterGetFrame)(int n, int activationReason, void *instanceData, void **frameData, <a class="reference internal" href="#vsframecontext">VSFrameContext</a> *frameCtx, <a class="reference internal" href="#vscore">VSCore</a> *core, const <a class="reference internal" href="#vsapi">VSAPI</a> *vsapi)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>A filter’s “getframe” function. It is called by the core when it needs
|
|||
|
the filter to generate a frame.</p>
|
|||
|
<p>It is possible to allocate local data, persistent during the multiple
|
|||
|
calls requesting the output frame.</p>
|
|||
|
<p>In case of error, call <a class="reference internal" href="#setfiltererror">setFilterError</a>(), free *frameData if required,
|
|||
|
and return NULL.</p>
|
|||
|
<p>Depending on the <a class="reference internal" href="#vsfiltermode">VSFilterMode</a> set for the filter, multiple output frames
|
|||
|
could be requested concurrently.</p>
|
|||
|
<p>It is never called concurrently for the same frame number.</p>
|
|||
|
<dl>
|
|||
|
<dt><em>n</em></dt><dd><p>Requested frame number.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>activationReason</em></dt><dd><p>One of <a class="reference internal" href="#vsactivationreason">VSActivationReason</a>.</p>
|
|||
|
<p>This function is first called with <em>activationReason</em> arInitial. At this
|
|||
|
point the function should request the input frames it needs and return
|
|||
|
NULL. When one or all of the requested frames are ready, this function
|
|||
|
is called again with arAllFramesReady.
|
|||
|
The function should only return a frame when called with
|
|||
|
<em>activationReason</em> arAllFramesReady.</p>
|
|||
|
<p>If a the function is called with arError all processing has to be aborted
|
|||
|
and any.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>instanceData</em></dt><dd><p>The filter’s private instance data.</p>
|
|||
|
</dd>
|
|||
|
<dt><em>frameData</em></dt><dd><p>Optional private data associated with output frame number <em>n</em>.
|
|||
|
It must be deallocated before the last call for the given frame
|
|||
|
(arAllFramesReady or error).</p>
|
|||
|
<p>It points to a void *[4] array of memory that may be used freely.
|
|||
|
See filters like Splice and Trim for examples.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
<p>Return a reference to the output frame number <em>n</em> when it is ready, or NULL.
|
|||
|
The ownership of the frame is transferred to the caller.</p>
|
|||
|
</div></blockquote>
|
|||
|
<hr class="docutils" />
|
|||
|
<p id="vsfilterfree">typedef void (VS_CC *VSFilterFree)(void *instanceData, <a class="reference internal" href="#vscore">VSCore</a> *core, const <a class="reference internal" href="#vsapi">VSAPI</a> *vsapi)</p>
|
|||
|
<blockquote>
|
|||
|
<div><p>A filter’s “free” function.</p>
|
|||
|
<p>This is where the filter should free everything it allocated,
|
|||
|
including its instance data.</p>
|
|||
|
<dl class="simple">
|
|||
|
<dt><em>instanceData</em></dt><dd><p>The filter’s private instance data.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
</section>
|
|||
|
|
|||
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|
|||
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|||
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<a href="vshelper4.h.html" class="btn btn-neutral float-right" title="VSHelper4.h" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
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