218 lines
8.1 KiB
C
218 lines
8.1 KiB
C
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/*****************************************************************************
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* Copyright (c) 2012-2020 Fredrik Mellbin
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* --- Legal stuff ---
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* This program is free software. It comes without any warranty, to
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* the extent permitted by applicable law. You can redistribute it
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* and/or modify it under the terms of the Do What The Fuck You Want
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* To Public License, Version 2, as published by Sam Hocevar. See
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* http://sam.zoy.org/wtfpl/COPYING for more details.
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*****************************************************************************/
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#ifndef VSHELPER4_H
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#define VSHELPER4_H
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#include <limits.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <math.h>
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#include <float.h>
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#ifdef _WIN32
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#include <malloc.h>
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#endif
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#include "VapourSynth4.h"
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#define VSH_STD_PLUGIN_ID "com.vapoursynth.std"
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#define VSH_RESIZE_PLUGIN_ID "com.vapoursynth.resize"
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#define VSH_TEXT_PLUGIN_ID "com.vapoursynth.text"
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#ifdef __cplusplus
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namespace vsh {
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#define VSH4_MANGLE_FUNCTION_NAME(name) name
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#define VSH4_BOOLEAN_TYPE bool
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#else
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#define VSH4_MANGLE_FUNCTION_NAME(name) vsh_##name
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#define VSH4_BOOLEAN_TYPE int
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#endif
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/* Visual Studio doesn't recognize inline in c mode */
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#if defined(_MSC_VER) && !defined(__cplusplus)
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#define inline _inline
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#endif
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/* A kinda portable definition of the C99 restrict keyword (or its unofficial C++ equivalent) */
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* Available in C99 */
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#define VS_RESTRICT restrict
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#elif defined(__cplusplus) || defined(_MSC_VER) /* Almost all relevant C++ compilers support it so just assume it works */
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#define VS_RESTRICT __restrict
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#else /* Not supported */
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#define VS_RESTRICT
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#endif
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#ifdef _WIN32
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#define VSH_ALIGNED_MALLOC(pptr, size, alignment) do { *(pptr) = _aligned_malloc((size), (alignment)); } while (0)
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#define VSH_ALIGNED_FREE(ptr) do { _aligned_free((ptr)); } while (0)
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#else
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#define VSH_ALIGNED_MALLOC(pptr, size, alignment) do { if(posix_memalign((void**)(pptr), (alignment), (size))) *((void**)pptr) = NULL; } while (0)
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#define VSH_ALIGNED_FREE(ptr) do { free((ptr)); } while (0)
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#endif
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#define VSMAX(a,b) ((a) > (b) ? (a) : (b))
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#define VSMIN(a,b) ((a) > (b) ? (b) : (a))
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#ifdef __cplusplus
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/* A nicer templated malloc for all the C++ users out there */
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#if __cplusplus >= 201103L || (defined(_MSC_VER) && _MSC_VER >= 1900)
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template<typename T = void>
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#else
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template<typename T>
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#endif
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static inline T *vsh_aligned_malloc(size_t size, size_t alignment) {
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#ifdef _WIN32
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return (T *)_aligned_malloc(size, alignment);
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#else
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void *tmp = NULL;
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if (posix_memalign(&tmp, alignment, size))
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tmp = 0;
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return (T *)tmp;
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#endif
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}
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static inline void vsh_aligned_free(void *ptr) {
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VSH_ALIGNED_FREE(ptr);
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}
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#endif /* __cplusplus */
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/* convenience function for checking if the format never changes between frames */
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static inline VSH4_BOOLEAN_TYPE VSH4_MANGLE_FUNCTION_NAME(isConstantVideoFormat)(const VSVideoInfo *vi) {
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return vi->height > 0 && vi->width > 0 && vi->format.colorFamily != cfUndefined;
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}
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/* convenience function to check if two clips have the same format (unknown/changeable will be considered the same too) */
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static inline VSH4_BOOLEAN_TYPE VSH4_MANGLE_FUNCTION_NAME(isSameVideoFormat)(const VSVideoFormat *v1, const VSVideoFormat *v2) {
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return v1->colorFamily == v2->colorFamily && v1->sampleType == v2->sampleType && v1->bitsPerSample == v2->bitsPerSample && v1->subSamplingW == v2->subSamplingW && v1->subSamplingH == v2->subSamplingH;
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}
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/* convenience function to check if a clip has the same format as a format id */
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static inline VSH4_BOOLEAN_TYPE VSH4_MANGLE_FUNCTION_NAME(isSameVideoPresetFormat)(unsigned presetFormat, const VSVideoFormat *v, VSCore *core, const VSAPI *vsapi) {
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return vsapi->queryVideoFormatID(v->colorFamily, v->sampleType, v->bitsPerSample, v->subSamplingW, v->subSamplingH, core) == presetFormat;
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}
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/* convenience function to check for if two clips have the same format (but not framerate) while also including width and height (unknown/changeable will be considered the same too) */
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static inline VSH4_BOOLEAN_TYPE VSH4_MANGLE_FUNCTION_NAME(isSameVideoInfo)(const VSVideoInfo *v1, const VSVideoInfo *v2) {
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return v1->height == v2->height && v1->width == v2->width && VSH4_MANGLE_FUNCTION_NAME(isSameVideoFormat)(&v1->format, &v2->format);
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}
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/* convenience function to check for if two clips have the same format while also including samplerate (unknown/changeable will be considered the same too) */
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static inline VSH4_BOOLEAN_TYPE VSH4_MANGLE_FUNCTION_NAME(isSameAudioFormat)(const VSAudioFormat *a1, const VSAudioFormat *a2) {
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return a1->bitsPerSample == a2->bitsPerSample && a1->sampleType == a2->sampleType && a1->channelLayout == a2->channelLayout;
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}
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/* convenience function to check for if two clips have the same format while also including samplerate (unknown/changeable will be considered the same too) */
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static inline VSH4_BOOLEAN_TYPE VSH4_MANGLE_FUNCTION_NAME(isSameAudioInfo)(const VSAudioInfo *a1, const VSAudioInfo *a2) {
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return a1->sampleRate == a2->sampleRate && VSH4_MANGLE_FUNCTION_NAME(isSameAudioFormat)(&a1->format, &a2->format);
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}
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/* multiplies and divides a rational number, such as a frame duration, in place and reduces the result */
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static inline void VSH4_MANGLE_FUNCTION_NAME(muldivRational)(int64_t *num, int64_t *den, int64_t mul, int64_t div) {
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/* do nothing if the rational number is invalid */
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if (!*den)
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return;
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/* nobody wants to accidentally divide by zero */
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assert(div);
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int64_t a, b;
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*num *= mul;
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*den *= div;
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a = *num;
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b = *den;
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while (b != 0) {
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int64_t t = a;
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a = b;
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b = t % b;
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}
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if (a < 0)
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a = -a;
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*num /= a;
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*den /= a;
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}
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/* reduces a rational number */
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static inline void VSH4_MANGLE_FUNCTION_NAME(reduceRational)(int64_t *num, int64_t *den) {
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VSH4_MANGLE_FUNCTION_NAME(muldivRational)(num, den, 1, 1);
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}
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/* add two rational numbers and reduces the result */
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static inline void VSH4_MANGLE_FUNCTION_NAME(addRational)(int64_t *num, int64_t *den, int64_t addnum, int64_t addden) {
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/* do nothing if the rational number is invalid */
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if (!*den)
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return;
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/* nobody wants to accidentally add an invalid rational number */
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assert(addden);
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if (*den == addden) {
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*num += addnum;
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} else {
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int64_t temp = addden;
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addnum *= *den;
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addden *= *den;
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*num *= temp;
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*den *= temp;
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*num += addnum;
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VSH4_MANGLE_FUNCTION_NAME(reduceRational)(num, den);
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}
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}
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/* converts an int64 to int with saturation, useful to silence warnings when reading int properties among other things */
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static inline int VSH4_MANGLE_FUNCTION_NAME(int64ToIntS)(int64_t i) {
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if (i > INT_MAX)
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return INT_MAX;
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else if (i < INT_MIN)
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return INT_MIN;
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else return (int)i;
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}
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/* converts a double to float with saturation, useful to silence warnings when reading float properties among other things */
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static inline float VSH4_MANGLE_FUNCTION_NAME(doubleToFloatS)(double d) {
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return (float)d;
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}
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static inline void VSH4_MANGLE_FUNCTION_NAME(bitblt)(void *dstp, ptrdiff_t dst_stride, const void *srcp, ptrdiff_t src_stride, size_t row_size, size_t height) {
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if (height) {
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if (src_stride == dst_stride && src_stride == (ptrdiff_t)row_size) {
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memcpy(dstp, srcp, row_size * height);
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} else {
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const uint8_t *srcp8 = (const uint8_t *)srcp;
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uint8_t *dstp8 = (uint8_t *)dstp;
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size_t i;
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for (i = 0; i < height; i++) {
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memcpy(dstp8, srcp8, row_size);
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srcp8 += src_stride;
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dstp8 += dst_stride;
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}
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}
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}
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}
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/* check if the frame dimensions are valid for a given format */
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/* returns non-zero for valid width and height */
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static inline VSH4_BOOLEAN_TYPE VSH4_MANGLE_FUNCTION_NAME(areValidDimensions)(const VSVideoFormat *fi, int width, int height) {
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return !(width % (1 << fi->subSamplingW) || height % (1 << fi->subSamplingH));
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}
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/* Visual Studio doesn't recognize inline in c mode */
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#if defined(_MSC_VER) && !defined(__cplusplus)
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#undef inline
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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