/***************************************************************************** * Copyright (c) 2012-2015 Fredrik Mellbin * --- Legal stuff --- * This program is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it * and/or modify it under the terms of the Do What The Fuck You Want * To Public License, Version 2, as published by Sam Hocevar. See * http://sam.zoy.org/wtfpl/COPYING for more details. *****************************************************************************/ #ifndef VSHELPER_H #define VSHELPER_H #include #include #include #include #include #include #ifdef _WIN32 #include #endif #include "VapourSynth.h" /* Visual Studio doesn't recognize inline in c mode */ #if defined(_MSC_VER) && !defined(__cplusplus) #define inline _inline #endif /* A kinda portable definition of the C99 restrict keyword (or its unofficial C++ equivalent) */ #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* Available in C99 */ #define VS_RESTRICT restrict #elif defined(__cplusplus) || defined(_MSC_VER) /* Almost all relevant C++ compilers support it so just assume it works */ #define VS_RESTRICT __restrict #else /* Not supported */ #define VS_RESTRICT #endif #ifdef _WIN32 #define VS_ALIGNED_MALLOC(pptr, size, alignment) do { *(pptr) = _aligned_malloc((size), (alignment)); } while (0) #define VS_ALIGNED_FREE(ptr) do { _aligned_free((ptr)); } while (0) #else #define VS_ALIGNED_MALLOC(pptr, size, alignment) do { if(posix_memalign((void**)(pptr), (alignment), (size))) *((void**)pptr) = NULL; } while (0) #define VS_ALIGNED_FREE(ptr) do { free((ptr)); } while (0) #endif #define VSMAX(a,b) ((a) > (b) ? (a) : (b)) #define VSMIN(a,b) ((a) > (b) ? (b) : (a)) #ifdef __cplusplus /* A nicer templated malloc for all the C++ users out there */ #if __cplusplus >= 201103L || (defined(_MSC_VER) && _MSC_VER >= 1900) template #else template #endif static inline T* vs_aligned_malloc(size_t size, size_t alignment) { #ifdef _WIN32 return (T*)_aligned_malloc(size, alignment); #else void *tmp = NULL; if (posix_memalign(&tmp, alignment, size)) tmp = 0; return (T*)tmp; #endif } static inline void vs_aligned_free(void *ptr) { VS_ALIGNED_FREE(ptr); } #endif /* __cplusplus */ /* convenience function for checking if the format never changes between frames */ static inline int isConstantFormat(const VSVideoInfo *vi) { return vi->height > 0 && vi->width > 0 && vi->format; } /* convenience function to check for if two clips have the same format (unknown/changeable will be considered the same too) */ static inline int isSameFormat(const VSVideoInfo *v1, const VSVideoInfo *v2) { return v1->height == v2->height && v1->width == v2->width && v1->format == v2->format; } /* multiplies and divides a rational number, such as a frame duration, in place and reduces the result */ static inline void muldivRational(int64_t *num, int64_t *den, int64_t mul, int64_t div) { /* do nothing if the rational number is invalid */ if (!*den) return; /* nobody wants to accidentally divide by zero */ assert(div); int64_t a, b; *num *= mul; *den *= div; a = *num; b = *den; while (b != 0) { int64_t t = a; a = b; b = t % b; } if (a < 0) a = -a; *num /= a; *den /= a; } /* reduces a rational number */ static inline void vs_normalizeRational(int64_t *num, int64_t *den) { muldivRational(num, den, 1, 1); } /* add two rational numbers and reduces the result */ static inline void vs_addRational(int64_t *num, int64_t *den, int64_t addnum, int64_t addden) { /* do nothing if the rational number is invalid */ if (!*den) return; /* nobody wants to accidentally add an invalid rational number */ assert(addden); if (*den == addden) { *num += addnum; } else { int64_t temp = addden; addnum *= *den; addden *= *den; *num *= temp; *den *= temp; *num += addnum; vs_normalizeRational(num, den); } } /* converts an int64 to int with saturation, useful to silence warnings when reading int properties among other things */ static inline int int64ToIntS(int64_t i) { if (i > INT_MAX) return INT_MAX; else if (i < INT_MIN) return INT_MIN; else return (int)i; } static inline void vs_bitblt(void *dstp, int dst_stride, const void *srcp, int src_stride, size_t row_size, size_t height) { if (height) { if (src_stride == dst_stride && src_stride == (int)row_size) { memcpy(dstp, srcp, row_size * height); } else { const uint8_t *srcp8 = (const uint8_t *)srcp; uint8_t *dstp8 = (uint8_t *)dstp; size_t i; for (i = 0; i < height; i++) { memcpy(dstp8, srcp8, row_size); srcp8 += src_stride; dstp8 += dst_stride; } } } } /* check if the frame dimensions are valid for a given format */ /* returns non-zero for valid width and height */ static inline int areValidDimensions(const VSFormat *fi, int width, int height) { return !(width % (1 << fi->subSamplingW) || height % (1 << fi->subSamplingH)); } /* Visual Studio doesn't recognize inline in c mode */ #if defined(_MSC_VER) && !defined(__cplusplus) #undef inline #endif #endif