filo_caspar/api/casparcg/client.js

102 lines
2.5 KiB
JavaScript

import Settings from '../settings/model'
import { CasparCG, AMCP } from 'casparcg-connection'
const timeoutDuration = 5000
let io
let logger
let connection
let casparIsPlaying
let casparIsConnected
let currentHost
export async function initialise(log, socket) {
io = socket.socket
logger = log
return connect()
}
export async function connect() {
currentHost = await Settings.getValue('casparcg')
casparIsPlaying = false
casparIsConnected = false
logger.info('CasparCG: Connectiong to', currentHost + ':' + 5250)
if (connection && connection.close) {
await connection.close()
}
connection = new CasparCG({
host: currentHost,
port: 5250,
queueMode: 2,
autoReconnectInterval: timeoutDuration,
onError: err => {
logger.error(err, 'CasparCG: Error')
},
onConnectionStatus: data => {
casparIsConnected = data.connected
if (!casparIsConnected) {
logger.warn(`CasparCG: connection down, retrying in ${timeoutDuration / 1000} seconds`)
io.emit('casparcg.status', currentStatus())
}
},
onConnected: async connected => {
logger.info('CasparCG: connected', connected)
if (!casparIsPlaying) {
startPlaying().then()
} else {
logger.warn('CasparCG: Stopped from starting play again.')
}
},
})
}
export function currentStatus(e) {
return {
connected: casparIsConnected,
playing: casparIsPlaying,
error: e,
}
}
export async function startPlaying() {
let ip = 'localhost'
// Check if we lost connection while attempting to start playing
if (!connection.connected) {
logger.error('CasparCG: Attempted to play but connection was lost')
}
let success = false
try {
// Send a play command
let command = `PLAY 1-100 [HTML] "http://${ip}:3000/client.html" CUT 1 LINEAR RIGHT`
logger.info(`CasparCG Command: ${command}`)
await connection.do(new AMCP.CustomCommand(command))
success = true
} catch (e) {
// Weird error where it throws an error despite a successful play command on reconnect
if (e && e.responseProtocol && e.responseProtocol.code >= 200 && e.responseProtocol.code < 300) {
success = true
} else {
logger.error(e, 'CasparCG: Error starting play on client')
}
}
if (success) {
casparIsPlaying = true
// We are playing, notify all clients
io.emit('casparcg.status', currentStatus())
logger.info('CasparCG: client is up and playing')
} else {
// Unknown error occured
casparIsPlaying = false
io.emit('casparcg.status', currentStatus(e))
}
}