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@ -0,0 +1,45 @@ |
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@ECHO off |
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ECHO. |
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ECHO Compiling main.asm |
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ECHO rgbasm -o main.o main.asm |
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C:\Users\jonatan.SAMSYN\Documents\gb\tools\compiler\rgbasm -o main.o main.asm |
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IF %ERRORLEVEL% NEQ 0 ( |
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ECHO. |
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ECHO Error linking, exiting |
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GOTO eof |
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) |
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ECHO. |
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ECHO Linking main.o |
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ECHO rgblink -o test.gb main.o |
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C:\Users\jonatan.SAMSYN\Documents\gb\tools\compiler\rgblink -o test.gb main.o |
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IF %ERRORLEVEL% NEQ 0 ( |
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ECHO. |
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ECHO Error linking, exiting |
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GOTO eof |
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) |
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ECHO. |
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ECHO Touching up |
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ECHO rgbfix -v -p 0 test.gb |
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@C:\Users\jonatan.SAMSYN\Documents\gb\tools\compiler\rgbfix -v -p 0 test.gb |
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IF %ERRORLEVEL% NEQ 0 ( |
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ECHO. |
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ECHO Error linking, exiting |
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GOTO eof |
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) |
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ECHO. |
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ECHO DONE |
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:eof |
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ECHO. |
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PAUSE |
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@ -0,0 +1,14 @@ |
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INCLUDE "game/string.asm" |
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|
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SECTION "Game Loop", ROM0 |
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GameLoop: |
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ld b, 0 |
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ld c, 0 |
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ld hl, HelloWorldStr |
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call PrintString |
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.lockup |
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ld a, [rLY] ; Load the current vertical line being rendered |
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cp 144 ; Check if we're past VBlank (1 to 144 = carry bit set) |
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jr c, .lockup ; Jump back to waitVBlank if rLY is less than 144 |
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jr .lockup |
@ -0,0 +1,25 @@ |
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SECTION "String code", ROM0 |
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; Print String on screen |
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; @param b - PosX on where to draw text |
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; @param c - PosY on where to draw text |
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; @param hl - Address source string |
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; @return a |
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; @return b |
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; @return c |
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; @return de - Destination memory in map |
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; @return hl = Address Target to the byte after the last byte on the target (garbage) |
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PrintString: |
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ld de, $9800 |
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.start |
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ld a, [hl] ; Load the first byte in the string |
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inc hl ; Increment immediately to next space |
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ld [dei], a |
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and a |
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jr nz, .start |
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ret |
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.render |
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.finish |
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inc b |
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cp b, 14 |
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@ -0,0 +1,838 @@ |
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;* |
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;* Gameboy Hardware definitions |
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;* |
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;* Based on Jones' hardware.inc |
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;* And based on Carsten Sorensen's ideas. |
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;* |
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;* Rev 1.1 - 15-Jul-97 : Added define check |
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;* Rev 1.2 - 18-Jul-97 : Added revision check macro |
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;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05 |
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;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes |
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;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines |
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;* : and Nintendo Logo |
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;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC |
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;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1 |
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;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC |
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;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format |
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;* Rev 2.0 - : Added GBC registers |
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;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines |
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;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates |
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;* Rev 2.3 - : Fixed incorrect _HRAM equate |
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;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND) |
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;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND) |
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;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND) |
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;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm) |
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;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta) |
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|
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; If all of these are already defined, don't do it again. |
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IF !DEF(HARDWARE_INC) |
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HARDWARE_INC SET 1 |
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rev_Check_hardware_inc : MACRO |
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;NOTE: REVISION NUMBER CHANGES MUST BE ADDED |
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;TO SECOND PARAMETER IN FOLLOWING LINE. |
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IF \1 > 2.8 ;PUT REVISION NUMBER HERE |
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WARN "Version \1 or later of 'hardware.inc' is required." |
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ENDC |
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ENDM |
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|
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_HW EQU $FF00 |
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|
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_VRAM EQU $8000 ; $8000->$9FFF |
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_SCRN0 EQU $9800 ; $9800->$9BFF |
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_SCRN1 EQU $9C00 ; $9C00->$9FFF |
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_SRAM EQU $A000 ; $A000->$BFFF |
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_RAM EQU $C000 ; $C000->$DFFF |
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_OAMRAM EQU $FE00 ; $FE00->$FE9F |
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_AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F |
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_HRAM EQU $FF80 ; $FF80->$FFFE |
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|
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; *** MBC5 Equates *** |
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rRAMG EQU $0000 ; $0000->$1fff |
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rROMB0 EQU $2000 ; $2000->$2fff |
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rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present. |
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rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present) |
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; -- |
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; -- OAM flags |
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; -- |
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OAMF_PRI EQU %10000000 ; Priority |
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OAMF_YFLIP EQU %01000000 ; Y flip |
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OAMF_XFLIP EQU %00100000 ; X flip |
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OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG) |
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OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG) |
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OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC) |
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OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC) |
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OAMF_PALMASK EQU %00000111 ; Palette (GBC) |
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OAMB_PRI EQU 7 ; Priority |
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OAMB_YFLIP EQU 6 ; Y flip |
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OAMB_XFLIP EQU 5 ; X flip |
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OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG) |
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OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) |
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;*************************************************************************** |
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;* |
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;* Custom registers |
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;* |
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;*************************************************************************** |
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|
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; -- |
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; -- P1 ($FF00) |
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; -- Register for reading joy pad info. (R/W) |
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; -- |
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rP1 EQU $FF00 |
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|
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P1F_5 EQU %00100000 ; P15 out port |
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P1F_4 EQU %00010000 ; P14 out port |
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P1F_3 EQU %00001000 ; P13 in port |
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P1F_2 EQU %00000100 ; P12 in port |
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P1F_1 EQU %00000010 ; P11 in port |
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P1F_0 EQU %00000001 ; P10 in port |
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|
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; -- |
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; -- SB ($FF01) |
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; -- Serial Transfer Data (R/W) |
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; -- |
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rSB EQU $FF01 |
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|
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; -- |
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; -- SC ($FF02) |
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; -- Serial I/O Control (R/W) |
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; -- |
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rSC EQU $FF02 |
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|
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; -- |
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; -- DIV ($FF04) |
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; -- Divider register (R/W) |
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; -- |
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rDIV EQU $FF04 |
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|
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|
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; -- |
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; -- TIMA ($FF05) |
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; -- Timer counter (R/W) |
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; -- |
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rTIMA EQU $FF05 |
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|
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|
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; -- |
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; -- TMA ($FF06) |
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; -- Timer modulo (R/W) |
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; -- |
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rTMA EQU $FF06 |
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|
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|
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; -- |
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; -- TAC ($FF07) |
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; -- Timer control (R/W) |
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; -- |
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rTAC EQU $FF07 |
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|
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TACF_START EQU %00000100 |
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TACF_STOP EQU %00000000 |
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TACF_4KHZ EQU %00000000 |
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TACF_16KHZ EQU %00000011 |
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TACF_65KHZ EQU %00000010 |
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TACF_262KHZ EQU %00000001 |
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|
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; -- |
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; -- IF ($FF0F) |
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; -- Interrupt Flag (R/W) |
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; -- |
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rIF EQU $FF0F |
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; -- |
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; -- LCDC ($FF40) |
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; -- LCD Control (R/W) |
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; -- |
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rLCDC EQU $FF40 |
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|
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LCDCF_OFF EQU %00000000 ; LCD Control Operation |
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LCDCF_ON EQU %10000000 ; LCD Control Operation |
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LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select |
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LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select |
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LCDCF_WINOFF EQU %00000000 ; Window Display |
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LCDCF_WINON EQU %00100000 ; Window Display |
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LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select |
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LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select |
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LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select |
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LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select |
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LCDCF_OBJ8 EQU %00000000 ; OBJ Construction |
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LCDCF_OBJ16 EQU %00000100 ; OBJ Construction |
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LCDCF_OBJOFF EQU %00000000 ; OBJ Display |
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LCDCF_OBJON EQU %00000010 ; OBJ Display |
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LCDCF_BGOFF EQU %00000000 ; BG Display |
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LCDCF_BGON EQU %00000001 ; BG Display |
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; "Window Character Data Select" follows BG |
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; -- |
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; -- STAT ($FF41) |
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; -- LCDC Status (R/W) |
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; -- |
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rSTAT EQU $FF41 |
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|
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STATF_LYC EQU %01000000 ; LYCEQULY Coincidence (Selectable) |
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STATF_MODE10 EQU %00100000 ; Mode 10 |
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STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) |
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STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) |
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STATF_LYCF EQU %00000100 ; Coincidence Flag |
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STATF_HB EQU %00000000 ; H-Blank |
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STATF_VB EQU %00000001 ; V-Blank |
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STATF_OAM EQU %00000010 ; OAM-RAM is used by system |
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STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system |
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STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe |
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; -- |
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; -- SCY ($FF42) |
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; -- Scroll Y (R/W) |
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; -- |
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rSCY EQU $FF42 |
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; -- |
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; -- SCY ($FF43) |
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; -- Scroll X (R/W) |
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; -- |
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rSCX EQU $FF43 |
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|
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; -- |
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; -- LY ($FF44) |
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; -- LCDC Y-Coordinate (R) |
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; -- |
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; -- Values range from 0->153. 144->153 is the VBlank period. |
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; -- |
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rLY EQU $FF44 |
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; -- |
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; -- LYC ($FF45) |
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; -- LY Compare (R/W) |
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; -- |
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; -- When LYEQUEQULYC, STATF_LYCF will be set in STAT |
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; -- |
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rLYC EQU $FF45 |
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; -- |
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; -- DMA ($FF46) |
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; -- DMA Transfer and Start Address (W) |
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; -- |
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rDMA EQU $FF46 |
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; -- |
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; -- BGP ($FF47) |
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; -- BG Palette Data (W) |
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; -- |
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; -- Bit 7-6 - Intensity for %11 |
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; -- Bit 5-4 - Intensity for %10 |
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; -- Bit 3-2 - Intensity for %01 |
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; -- Bit 1-0 - Intensity for %00 |
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; -- |
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rBGP EQU $FF47 |
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; -- |
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; -- OBP0 ($FF48) |
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; -- Object Palette 0 Data (W) |
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; -- |
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; -- See BGP for info |
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; -- |
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rOBP0 EQU $FF48 |
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; -- |
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; -- OBP1 ($FF49) |
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; -- Object Palette 1 Data (W) |
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; -- |
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; -- See BGP for info |
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; -- |
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rOBP1 EQU $FF49 |
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; -- |
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; -- WY ($FF4A) |
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; -- Window Y Position (R/W) |
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; -- |
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; -- 0 <EQU WY <EQU 143 |
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; -- |
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rWY EQU $FF4A |
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; -- |
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; -- WX ($FF4B) |
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; -- Window X Position (R/W) |
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; -- |
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; -- 7 <EQU WX <EQU 166 |
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; -- |
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rWX EQU $FF4B |
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; -- |
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; -- KEY 1 ($FF4D) |
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; -- Select CPU Speed (R/W) |
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; -- |
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rKEY1 EQU $FF4D |
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|
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|
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; -- |
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; -- VBK ($FF4F) |
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; -- Select Video RAM Bank (R/W) |
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; -- |
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rVBK EQU $FF4F |
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; -- |
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; -- HDMA1 ($FF51) |
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; -- Horizontal Blanking, General Purpose DMA (W) |
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; -- |
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rHDMA1 EQU $FF51 |
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; -- |
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; -- HDMA2 ($FF52) |
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; -- Horizontal Blanking, General Purpose DMA (W) |
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; -- |
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rHDMA2 EQU $FF52 |
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; -- |
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; -- HDMA3 ($FF53) |
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; -- Horizontal Blanking, General Purpose DMA (W) |
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; -- |
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rHDMA3 EQU $FF53 |
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|
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; -- |
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; -- HDMA4 ($FF54) |
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; -- Horizontal Blanking, General Purpose DMA (W) |
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; -- |
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rHDMA4 EQU $FF54 |
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; -- |
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; -- HDMA5 ($FF55) |
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; -- Horizontal Blanking, General Purpose DMA (R/W) |
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; -- |
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rHDMA5 EQU $FF55 |
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; -- |
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; -- RP ($FF56) |
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; -- Infrared Communications Port (R/W) |
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; -- |
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rRP EQU $FF56 |
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|
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; -- |
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; -- BCPS ($FF68) |
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; -- Background Color Palette Specification (R/W) |
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; -- |
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rBCPS EQU $FF68 |
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|
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; -- |
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; -- BCPD ($FF69) |
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; -- Background Color Palette Data (R/W) |
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; -- |
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rBCPD EQU $FF69 |
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; -- |
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; -- BCPS ($FF6A) |
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; -- Object Color Palette Specification (R/W) |
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; -- |
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rOCPS EQU $FF6A |
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; -- |
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; -- BCPD ($FF6B) |
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; -- Object Color Palette Data (R/W) |
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; -- |
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rOCPD EQU $FF6B |
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|
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|
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; -- |
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; -- SVBK ($FF4F) |
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; -- Select Main RAM Bank (R/W) |
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; -- |
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rSVBK EQU $FF70 |
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|
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|
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; -- |
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; -- IE ($FFFF) |
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; -- Interrupt Enable (R/W) |
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; -- |
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rIE EQU $FFFF |
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|
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|
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IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13 |
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IEF_SERIAL EQU %00001000 ; Serial I/O transfer end |
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IEF_TIMER EQU %00000100 ; Timer Overflow |
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IEF_LCDC EQU %00000010 ; LCDC (see STAT) |
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IEF_VBLANK EQU %00000001 ; V-Blank |
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|
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;*************************************************************************** |
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;* |
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;* Sound control registers |
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;* |
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;*************************************************************************** |
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|
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; -- |
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; -- AUDVOL/NR50 ($FF24) |
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; -- Channel control / ON-OFF / Volume (R/W) |
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; -- |
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; -- Bit 7 - Vin->SO2 ON/OFF (Vin??) |
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; -- Bit 6-4 - SO2 output level (volume) (# 0-7) |
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; -- Bit 3 - Vin->SO1 ON/OFF (Vin??) |
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; -- Bit 2-0 - SO1 output level (volume) (# 0-7) |
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; -- |
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rNR50 EQU $FF24 |
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rAUDVOL EQU rNR50 |
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|
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AUDVOL_VIN_LEFT EQU %10000000 ; SO2 |
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AUDVOL_VIN_RIGHT EQU %00001000 ; SO1 |
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|
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; -- |
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; -- AUDTERM/NR51 ($FF25) |
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; -- Selection of Sound output terminal (R/W) |
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; -- |
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; -- Bit 7 - Output sound 4 to SO2 terminal |
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; -- Bit 6 - Output sound 3 to SO2 terminal |
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; -- Bit 5 - Output sound 2 to SO2 terminal |
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; -- Bit 4 - Output sound 1 to SO2 terminal |
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; -- Bit 3 - Output sound 4 to SO1 terminal |
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; -- Bit 2 - Output sound 3 to SO1 terminal |
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; -- Bit 1 - Output sound 2 to SO1 terminal |
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; -- Bit 0 - Output sound 0 to SO1 terminal |
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; -- |
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rNR51 EQU $FF25 |
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rAUDTERM EQU rNR51 |
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|
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; SO2 |
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AUDTERM_4_LEFT EQU %10000000 |
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AUDTERM_3_LEFT EQU %01000000 |
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AUDTERM_2_LEFT EQU %00100000 |
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AUDTERM_1_LEFT EQU %00010000 |
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; SO1 |
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AUDTERM_4_RIGHT EQU %00001000 |
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AUDTERM_3_RIGHT EQU %00000100 |
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AUDTERM_2_RIGHT EQU %00000010 |
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AUDTERM_1_RIGHT EQU %00000001 |
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|
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; -- |
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; -- AUDENA/NR52 ($FF26) |
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; -- Sound on/off (R/W) |
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; -- |
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; -- Bit 7 - All sound on/off (sets all audio regs to 0!) |
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; -- Bit 3 - Sound 4 ON flag (doesn't work!) |
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; -- Bit 2 - Sound 3 ON flag (doesn't work!) |
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; -- Bit 1 - Sound 2 ON flag (doesn't work!) |
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; -- Bit 0 - Sound 1 ON flag (doesn't work!) |
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; -- |
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rNR52 EQU $FF26 |
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rAUDENA EQU rNR52 |
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|
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AUDENA_ON EQU %10000000 |
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AUDENA_OFF EQU %00000000 ; sets all audio regs to 0! |
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|
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|
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;*************************************************************************** |
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;* |
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;* SoundChannel #1 registers |
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;* |
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;*************************************************************************** |
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|
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; -- |
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; -- AUD1SWEEP/NR10 ($FF10) |
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; -- Sweep register (R/W) |
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; -- |
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; -- Bit 6-4 - Sweep Time |
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; -- Bit 3 - Sweep Increase/Decrease |
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; -- 0: Addition (frequency increases???) |
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; -- 1: Subtraction (frequency increases???) |
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; -- Bit 2-0 - Number of sweep shift (# 0-7) |
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; -- Sweep Time: (n*7.8ms) |
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; -- |
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rNR10 EQU $FF10 |
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rAUD1SWEEP EQU rNR10 |
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|
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AUD1SWEEP_UP EQU %00000000 |
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AUD1SWEEP_DOWN EQU %00001000 |
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|
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|
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; -- |
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; -- AUD1LEN/NR11 ($FF11) |
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; -- Sound length/Wave pattern duty (R/W) |
|||
; -- |
|||
; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) |
|||
; -- Bit 5-0 - Sound length data (# 0-63) |
|||
; -- |
|||
rNR11 EQU $FF11 |
|||
rAUD1LEN EQU rNR11 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD1ENV/NR12 ($FF12) |
|||
; -- Envelope (R/W) |
|||
; -- |
|||
; -- Bit 7-4 - Initial value of envelope |
|||
; -- Bit 3 - Envelope UP/DOWN |
|||
; -- 0: Decrease |
|||
; -- 1: Range of increase |
|||
; -- Bit 2-0 - Number of envelope sweep (# 0-7) |
|||
; -- |
|||
rNR12 EQU $FF12 |
|||
rAUD1ENV EQU rNR12 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD1LOW/NR13 ($FF13) |
|||
; -- Frequency lo (W) |
|||
; -- |
|||
rNR13 EQU $FF13 |
|||
rAUD1LOW EQU rNR13 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD1HIGH/NR14 ($FF14) |
|||
; -- Frequency hi (W) |
|||
; -- |
|||
; -- Bit 7 - Initial (when set, sound restarts) |
|||
; -- Bit 6 - Counter/consecutive selection |
|||
; -- Bit 2-0 - Frequency's higher 3 bits |
|||
; -- |
|||
rNR14 EQU $FF14 |
|||
rAUD1HIGH EQU rNR14 |
|||
|
|||
|
|||
;*************************************************************************** |
|||
;* |
|||
;* SoundChannel #2 registers |
|||
;* |
|||
;*************************************************************************** |
|||
|
|||
; -- |
|||
; -- AUD2LEN/NR21 ($FF16) |
|||
; -- Sound Length; Wave Pattern Duty (R/W) |
|||
; -- |
|||
; -- see AUD1LEN for info |
|||
; -- |
|||
rNR21 EQU $FF16 |
|||
rAUD2LEN EQU rNR21 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD2ENV/NR22 ($FF17) |
|||
; -- Envelope (R/W) |
|||
; -- |
|||
; -- see AUD1ENV for info |
|||
; -- |
|||
rNR22 EQU $FF17 |
|||
rAUD2ENV EQU rNR22 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD2LOW/NR23 ($FF18) |
|||
; -- Frequency lo (W) |
|||
; -- |
|||
rNR23 EQU $FF18 |
|||
rAUD2LOW EQU rNR23 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD2HIGH/NR24 ($FF19) |
|||
; -- Frequency hi (W) |
|||
; -- |
|||
; -- see AUD1HIGH for info |
|||
; -- |
|||
rNR24 EQU $FF19 |
|||
rAUD2HIGH EQU rNR24 |
|||
|
|||
|
|||
;*************************************************************************** |
|||
;* |
|||
;* SoundChannel #3 registers |
|||
;* |
|||
;*************************************************************************** |
|||
|
|||
; -- |
|||
; -- AUD3ENA/NR30 ($FF1A) |
|||
; -- Sound on/off (R/W) |
|||
; -- |
|||
; -- Bit 7 - Sound ON/OFF (1EQUON,0EQUOFF) |
|||
; -- |
|||
rNR30 EQU $FF1A |
|||
rAUD3ENA EQU rNR30 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD3LEN/NR31 ($FF1B) |
|||
; -- Sound length (R/W) |
|||
; -- |
|||
; -- Bit 7-0 - Sound length |
|||
; -- |
|||
rNR31 EQU $FF1B |
|||
rAUD3LEN EQU rNR31 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD3LEVEL/NR32 ($FF1C) |
|||
; -- Select output level |
|||
; -- |
|||
; -- Bit 6-5 - Select output level |
|||
; -- 00: 0/1 (mute) |
|||
; -- 01: 1/1 |
|||
; -- 10: 1/2 |
|||
; -- 11: 1/4 |
|||
; -- |
|||
rNR32 EQU $FF1C |
|||
rAUD3LEVEL EQU rNR32 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD3LOW/NR33 ($FF1D) |
|||
; -- Frequency lo (W) |
|||
; -- |
|||
; -- see AUD1LOW for info |
|||
; -- |
|||
rNR33 EQU $FF1D |
|||
rAUD3LOW EQU rNR33 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD3HIGH/NR34 ($FF1E) |
|||
; -- Frequency hi (W) |
|||
; -- |
|||
; -- see AUD1HIGH for info |
|||
; -- |
|||
rNR34 EQU $FF1E |
|||
rAUD3HIGH EQU rNR34 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD4LEN/NR41 ($FF20) |
|||
; -- Sound length (R/W) |
|||
; -- |
|||
; -- Bit 5-0 - Sound length data (# 0-63) |
|||
; -- |
|||
rNR41 EQU $FF20 |
|||
rAUD4LEN EQU rNR41 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD4ENV/NR42 ($FF21) |
|||
; -- Envelope (R/W) |
|||
; -- |
|||
; -- see AUD1ENV for info |
|||
; -- |
|||
rNR42 EQU $FF21 |
|||
rAUD4ENV EQU rNR42 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD4POLY/NR43 ($FF22) |
|||
; -- Polynomial counter (R/W) |
|||
; -- |
|||
; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) |
|||
; -- polynomial counter (0000-1101) |
|||
; -- freqEQUdrf*1/2^scf (not sure) |
|||
; -- Bit 3 - Selection of the polynomial counter's step |
|||
; -- 0: 15 steps |
|||
; -- 1: 7 steps |
|||
; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) |
|||
; -- 000: f/4 001: f/8 010: f/16 011: f/24 |
|||
; -- 100: f/32 101: f/40 110: f/48 111: f/56 (fEQU4.194304 Mhz) |
|||
; -- |
|||
rNR43 EQU $FF22 |
|||
rAUD4POLY EQU rNR43 |
|||
|
|||
|
|||
; -- |
|||
; -- AUD4GO/NR44 ($FF23) |
|||
; -- (has wrong name and value (ff30) in Dr.Pan's doc!) |
|||
; -- |
|||
; -- Bit 7 - Inital |
|||
; -- Bit 6 - Counter/consecutive selection |
|||
; -- |
|||
rNR44 EQU $FF23 |
|||
rAUD4GO EQU rNR44 ; silly name! |
|||
|
|||
|
|||
; -- |
|||
; -- PCM12 ($FF76) |
|||
; -- Sound channel 1&2 PCM amplitude (R) |
|||
; -- |
|||
; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude |
|||
; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude |
|||
; -- |
|||
rPCM12 EQU $FF76 |
|||
|
|||
|
|||
; -- |
|||
; -- PCM34 ($FF77) |
|||
; -- Sound channel 3&4 PCM amplitude (R) |
|||
; -- |
|||
; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude |
|||
; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude |
|||
; -- |
|||
rPCM34 EQU $FF77 |
|||
|
|||
|
|||
;*************************************************************************** |
|||
;* |
|||
;* Flags common to multiple sound channels |
|||
;* |
|||
;*************************************************************************** |
|||
|
|||
; -- |
|||
; -- Square wave duty cycle |
|||
; -- |
|||
; -- Can be used with AUD1LEN and AUD2LEN |
|||
; -- See AUD1LEN for more info |
|||
; -- |
|||
AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5% |
|||
AUDLEN_DUTY_25 EQU %01000000 ; 25% |
|||
AUDLEN_DUTY_50 EQU %10000000 ; 50% |
|||
AUDLEN_DUTY_75 EQU %11000000 ; 75% |
|||
|
|||
|
|||
; -- |
|||
; -- Audio envelope flags |
|||
; -- |
|||
; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV |
|||
; -- See AUD1ENV for more info |
|||
; -- |
|||
AUDENV_UP EQU %00001000 |
|||
AUDENV_DOWN EQU %00000000 |
|||
|
|||
|
|||
; -- |
|||
; -- Audio trigger flags |
|||
; -- |
|||
; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH |
|||
; -- See AUD1HIGH for more info |
|||
; -- |
|||
|
|||
AUDHIGH_RESTART EQU %10000000 |
|||
AUDHIGH_LENGTH_ON EQU %01000000 |
|||
AUDHIGH_LENGTH_OFF EQU %00000000 |
|||
|
|||
|
|||
;*************************************************************************** |
|||
;* |
|||
;* Cart related |
|||
;* |
|||
;*************************************************************************** |
|||
|
|||
CART_COMPATIBLE_DMG EQU $00 |
|||
CART_COMPATIBLE_DMG_GBC EQU $80 |
|||
CART_COMPATIBLE_GBC EQU $C0 |
|||
|
|||
CART_ROM EQU $00 |
|||
CART_ROM_MBC1 EQU $01 |
|||
CART_ROM_MBC1_RAM EQU $02 |
|||
CART_ROM_MBC1_RAM_BAT EQU $03 |
|||
CART_ROM_MBC2 EQU $05 |
|||
CART_ROM_MBC2_BAT EQU $06 |
|||
CART_ROM_RAM EQU $08 |
|||
CART_ROM_RAM_BAT EQU $09 |
|||
CART_ROM_MBC3_BAT_RTC EQU $0F |
|||
CART_ROM_MBC3_RAM_BAT_RTC EQU $10 |
|||
CART_ROM_MBC3 EQU $11 |
|||
CART_ROM_MBC3_RAM EQU $12 |
|||
CART_ROM_MBC3_RAM_BAT EQU $13 |
|||
CART_ROM_MBC5 EQU $19 |
|||
CART_ROM_MBC5_BAT EQU $1A |
|||
CART_ROM_MBC5_RAM_BAT EQU $1B |
|||
CART_ROM_MBC5_RUMBLE EQU $1C |
|||
CART_ROM_MBC5_RAM_RUMBLE EQU $1D |
|||
CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E |
|||
CART_ROM_MBC7_RAM_BAT_GYRO EQU $22 |
|||
CART_ROM_POCKET_CAMERA EQU $FC |
|||
|
|||
CART_ROM_256K EQU 0 ; 2 banks |
|||
CART_ROM_512K EQU 1 ; 4 banks |
|||
CART_ROM_1M EQU 2 ; 8 banks |
|||
CART_ROM_2M EQU 3 ; 16 banks |
|||
CART_ROM_4M EQU 4 ; 32 banks |
|||
CART_ROM_8M EQU 5 ; 64 banks |
|||
CART_ROM_16M EQU 6 ; 128 banks |
|||
CART_ROM_32M EQU 7 ; 256 banks |
|||
CART_ROM_64M EQU 8 ; 512 banks |
|||
|
|||
CART_RAM_NONE EQU 0 |
|||
CART_RAM_16K EQU 1 ; 1 incomplete bank |
|||
CART_RAM_64K EQU 2 ; 1 bank |
|||
CART_RAM_256K EQU 3 ; 4 banks |
|||
CART_RAM_1M EQU 4 ; 16 banks |
|||
|
|||
CART_RAM_ENABLE EQU $0A |
|||
CART_RAM_DISABLE EQU $00 |
|||
|
|||
;*************************************************************************** |
|||
;* |
|||
;* Keypad related |
|||
;* |
|||
;*************************************************************************** |
|||
|
|||
PADF_DOWN EQU $80 |
|||
PADF_UP EQU $40 |
|||
PADF_LEFT EQU $20 |
|||
PADF_RIGHT EQU $10 |
|||
PADF_START EQU $08 |
|||
PADF_SELECT EQU $04 |
|||
PADF_B EQU $02 |
|||
PADF_A EQU $01 |
|||
|
|||
PADB_DOWN EQU $7 |
|||
PADB_UP EQU $6 |
|||
PADB_LEFT EQU $5 |
|||
PADB_RIGHT EQU $4 |
|||
PADB_START EQU $3 |
|||
PADB_SELECT EQU $2 |
|||
PADB_B EQU $1 |
|||
PADB_A EQU $0 |
|||
|
|||
;*************************************************************************** |
|||
;* |
|||
;* Screen related |
|||
;* |
|||
;*************************************************************************** |
|||
|
|||
SCRN_X EQU 160 ; Width of screen in pixels |
|||
SCRN_Y EQU 144 ; Height of screen in pixels |
|||
SCRN_X_B EQU 20 ; Width of screen in bytes |
|||
SCRN_Y_B EQU 18 ; Height of screen in bytes |
|||
|
|||
SCRN_VX EQU 256 ; Virtual width of screen in pixels |
|||
SCRN_VY EQU 256 ; Virtual height of screen in pixels |
|||
SCRN_VX_B EQU 32 ; Virtual width of screen in bytes |
|||
SCRN_VY_B EQU 32 ; Virtual height of screen in bytes |
|||
|
|||
;* |
|||
;* Nintendo scrolling logo |
|||
;* (Code won't work on a real GameBoy) |
|||
;* (if next lines are altered.) |
|||
NINTENDO_LOGO : MACRO |
|||
DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D |
|||
DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 |
|||
DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E |
|||
ENDM |
|||
|
|||
ENDC ;HARDWARE_INC |
@ -0,0 +1,75 @@ |
|||
INCLUDE "hardware.inc" |
|||
INCLUDE "game/game.asm" |
|||
INCLUDE "tools.asm" |
|||
|
|||
SECTION "Header", ROM0[$100] |
|||
|
|||
EntryPoint: ; |
|||
di ; Disable interrupts. That way we can avoid dealing with them, especially since we didn't talk about them yet |
|||
jp Start ; Leave this tiny space |
|||
|
|||
REPT $150 - $104 |
|||
db 0 |
|||
ENDR |
|||
|
|||
SECTION "Intro code", ROM0 |
|||
|
|||
Start: |
|||
; First step is to access the VRAM to insert our graphics data. |
|||
; To do so, we must wait until we are in VBLANK period. |
|||
; Loop until we find ourselves in VBLANK |
|||
|
|||
; Turn off the LCD |
|||
.waitVBlank |
|||
ld a, [rLY] ; Load the current vertical line being rendered |
|||
cp 144 ; Check if we're past VBlank (1 to 144 = carry bit set) |
|||
jr c, .waitVBlank ; Jump back to waitVBlank if rLY is less than 144 |
|||
|
|||
xor a ; ld a, 0 ; Reset the accumilator register |
|||
; Our target is to set bit 7 reset on the LDC to turn it off |
|||
ld [rLCDC], a ; We will have to write to LCDC again later, so it's not a bother, really. |
|||
|
|||
; ----------- Font Begin copying to VRAM ----------- |
|||
; Start copying our font to vram |
|||
ld de, FontTiles ; The start of the font tiles |
|||
ld hl, $9000 ; Set registers hl to $9000 which is the beginning of vram |
|||
ld bc, FontTilesEnd - FontTiles ; The total length of font tiles |
|||
call Memcpy |
|||
|
|||
; ----------- Begin copying string to palette ----------- |
|||
ld hl, $9800 ; This will print the string at the top-left corner of screen |
|||
ld de, HelloWorldStr |
|||
.copyString |
|||
ld a, [de] ; Read the first byte in the string to accumilator |
|||
ld [hli], a ; Write the byte from the accumilator to the destination while incrementing destination address |
|||
inc de ; Move to next byte in string |
|||
and a ; AND a with A, Checking if we copied a zero (end of string) |
|||
jr nz, .copyString ; Continue copying while not zero |
|||
|
|||
; ----------- Start the display ----------- |
|||
; Init the display register |
|||
ld a, %11100100 ; Load the palette of white, light gray, dark gray, black |
|||
ld a, %00011011 ; Load the palette of white, light gray, dark gray, black |
|||
ld [rBGP], a ; Store the palette to display |
|||
|
|||
xor a ; ld a, 0 ; Reset the accumilator |
|||
ld [rSCY], a ; Set our scroll Y position to 0 |
|||
ld [rSCX], a ; Set our scroll X position to 0 |
|||
|
|||
ld [rNR52], a ; Turn off sound |
|||
|
|||
; Turn the screen on, display background |
|||
ld a, %10000001 ; screen on = 8th bit, background display = 1st bit |
|||
ld [rLCDC], a ; Set the screen flags |
|||
jp GameLoop |
|||
|
|||
SECTION "Font", ROM0 |
|||
|
|||
FontTiles: |
|||
INCBIN "font.chr" |
|||
FontTilesEnd: |
|||
|
|||
Section "Hello wrold string", ROM0 |
|||
|
|||
HelloWorldStr: |
|||
db "Hello World!", 0 |
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,19 @@ |
|||
SECTION "Tools", ROM0 |
|||
|
|||
; Memory copier |
|||
; @param de - Address source to start of data to be copied |
|||
; @param hl - Address destomatopm where to copy the data to |
|||
; @param bc - The total amount of bytes to copy |
|||
; @return a = Zero |
|||
; @return bc = Zero |
|||
; @return de = Address Source to the byte after the last byte from source (garbage) |
|||
; @return hl = Address Target to the byte after the last byte on the target (garbage) |
|||
Memcpy: |
|||
ld a, [de] ; Load the value at [de] to accumilator |
|||
ld [hli], a ; Load the value from accumilator to the destination address and increment it by one |
|||
inc de ; Increment de to point to next byte to copy |
|||
dec bc ; Decrement bc the total amount of bytes to copy |
|||
ld a, b ; Load the first half of total amount of bytes to write to accumilator |
|||
or c ; OR together the second half of total amount with the first half |
|||
jr nz, Memcpy ; Loop back to Memcpy if not zero |
|||
ret |
Loading…
Reference in new issue