ROM Bank #0 (HOME): SECTION: $0200-$027F ($0080 bytes) ["ram_textmap"] $0200 = textwriter_map SECTION: $1280-$136B ($00EC bytes) ["TextWriter"] $1368 = DrawActiveText.exit $1314 = DrawActiveText.movexaxis $1305 = DrawActiveText.moveyaxis $131C = DrawActiveText.drawletter $1330 = DrawActiveText.checkNewline $134E = DrawActiveText.continue $1345 = DrawActiveText.checkRepeatOnce $12F4 = DrawActiveText.startdrawtext $12C1 = StartText $12DD = DrawActiveText $1280 = InitWindow SECTION: $0031-$003E ($000E bytes) ["Game Loop"] $0037 = GameLoop.mainloop $0031 = GameLoop SECTION: $0000-$001F ($0020 bytes) ["Hello wrold string"] $0000 = HelloWorldStr SECTION: $0020-$0030 ($0011 bytes) ["Tools"] $0029 = Memfill $002E = WaitVBlank $0020 = Memcpy $0029 = Memfill.repeatFill SECTION: $0040-$0040 ($0001 bytes) ["InterruptVblank"] SECTION: $0048-$0048 ($0001 bytes) ["InterruptLCDC"] SECTION: $0050-$0050 ($0001 bytes) ["InterruptTimer_Overflow"] SECTION: $0058-$0058 ($0001 bytes) ["InterruptSerial"] SECTION: $0060-$0060 ($0001 bytes) ["Interruptp1thru4"] SECTION: $0100-$014F ($0050 bytes) ["Header"] SECTION: $0061-$00A1 ($0041 bytes) ["Intro code"] $0061 = Start SECTION: $0280-$127F ($1000 bytes) ["Font"] $0280 = Page1 $1280 = Page1End SLACK: $2DBF bytes WRAM Bank #0: SECTION: $C000-$C006 ($0007 bytes) ["ram_textwriter"] $C002 = textwriter_curletter $C005 = textwriter_curdelay $C006 = textwriter_active $C003 = textwriter_posx $C004 = textwriter_posy $C000 = textwriter_curtext SLACK: $0FF9 bytes WRAM Bank #1: EMPTY WRAM Bank #2: EMPTY WRAM Bank #3: EMPTY WRAM Bank #4: EMPTY WRAM Bank #5: EMPTY WRAM Bank #6: EMPTY WRAM Bank #7: EMPTY VRAM Bank #0: EMPTY VRAM Bank #1: EMPTY OAM: EMPTY HRAM: EMPTY SRAM Bank #0: EMPTY SRAM Bank #1: EMPTY SRAM Bank #2: EMPTY SRAM Bank #3: EMPTY SRAM Bank #4: EMPTY SRAM Bank #5: EMPTY SRAM Bank #6: EMPTY SRAM Bank #7: EMPTY SRAM Bank #8: EMPTY SRAM Bank #9: EMPTY SRAM Bank #10: EMPTY SRAM Bank #11: EMPTY SRAM Bank #12: EMPTY SRAM Bank #13: EMPTY SRAM Bank #14: EMPTY SRAM Bank #15: EMPTY