INCLUDE "hardware.inc" INCLUDE "game/game.asm" INCLUDE "tools.asm" SECTION "InterruptVblank", ROM0[$0040] reti SECTION "InterruptLCDC", ROM0[$0048] reti SECTION "InterruptTimer_Overflow", ROM0[$0050] reti SECTION "InterruptSerial", ROM0[$0058] reti SECTION "Interruptp1thru4", ROM0[$0060] reti SECTION "Header", ROM0[$100] EntryPoint: ; ei ; Simple nop ; di ; Disable interrupts for now jp Start ; Leave this tiny space REPT $150 - $104 db 0 ENDR SECTION "Intro code", ROM0 Start: ; First step is to access the VRAM to insert our graphics data. ; To do so, we must wait until we are in VBLANK period. ; Loop until we find ourselves in VBLANK ; Turn off the LCD .waitVBlank ld a, $01 ld [$FFFF], a ; Force enable VBLANK Interrupt halt xor a ; ld a, 0 ; Reset the accumilator register ; Our target is to set bit 7 reset on the LDC to turn it off ld [rLCDC], a ; We will have to write to LCDC again later, so it's not a bother, really. ; ----------- Font Begin copying to VRAM ----------- ; Start copying our font to vram ld de, Page1 ; The start of the font tiles ld hl, $9000 ; Set registers hl to $9000 which is the beginning of vram ld bc, Page1End - Page1 ; The total length of font tiles call Memcpy ; ----------- Start the display ----------- ; Init the display register ld a, %11100100 ; Load the palette of white, light gray, dark gray, black ld a, %00011011 ; Load the palette of white, light gray, dark gray, black ld [rBGP], a ; Store the palette to display xor a ; ld a, 0 ; Reset the accumilator ld [rSCY], a ; Set our scroll Y position to 0 ld [rSCX], a ; Set our scroll X position to 0 ld [rNR52], a ; Turn off sound ld a, 7 ld [rWX], a ld a, SCRN_Y ld [rWY], a ; Reset OAM memory with zeros ld hl, _OAMRAM ; Set position of OAM Ram to hl ld a, 0 ; Fill that memory space with zero ld b, $FEA0 - _OAMRAM ; Get the full size of the fill call Memfill ; Reset WRAM memory with zeros ld hl, _RAM ; Set position of OAM Ram to hl ld a, $01 ; Fill that memory space with zero ld bc, $E000 - _RAM ; Get the full size of the fill call Memfill16 ld hl, _RAM ; Set position of OAM Ram to hl ld a, $00 ; Fill that memory space with zero ld bc, $E000 - _RAM ; Get the full size of the fill call Memfill16 ; Initialize other stuff call InitController call InitWindow ; Turn the screen on, display background ld a, LCDCF_ON|LCDCF_BGON|LCDCF_WINON|LCDCF_WIN9C00 ld [rLCDC], a ; Set the screen flags call WaitVBlank jp GameLoop SECTION "Font", ROM0 Page1: INCBIN "assets/page1.chr" Page1End: