gameboy/test.map

157 lines
3.4 KiB
Plaintext

ROM Bank #0 (HOME):
SECTION: $0200-$027F ($0080 bytes) ["rom_textmap"]
$0200 = textwriter_map
SECTION: $1280-$13EA ($016B bytes) ["TextWriter"]
$12D7 = ClearWindow
$132E = DrawActiveText.afterLoading
$1348 = DrawActiveText.checkPausing
$1344 = DrawActiveText.closingAll
$136E = DrawActiveText.checkDelay
$135E = DrawActiveText.continuingNextLine
$137D = DrawActiveText.delayFinished
$139C = DrawActiveText.drawletter
$13AE = DrawActiveText.checkContinuing
$13D8 = DrawActiveText.continue
$13BA = DrawActiveText.checkNewline
$13CE = DrawActiveText.checkRepeatOnce
$12EA = StartText
$1313 = DrawActiveText
$1280 = InitWindow
SECTION: $0000-$0039 ($003A bytes) ["Controller"]
$0029 = UpdateController.onenibble
$0009 = UpdateController
$0000 = InitController
SECTION: $017D-$0194 ($0018 bytes) ["Game Loop"]
$0183 = GameLoop.mainloop
$017D = GameLoop
SECTION: $00AB-$00EC ($0042 bytes) ["Hello wrold string"]
$00AB = FirstCutScene
SECTION: $0150-$017C ($002D bytes) ["Tools"]
$0166 = Memfill
$0170 = WaitVBlank
$0173 = dma_routine_start
$017D = dma_routine_end
$015D = Memcpy
$0166 = Memfill.repeatFill
$016B = Memfill16.repeatFill
$0179 = dma_routine_start.loop
$0150 = InitTools
SECTION: $0040-$0040 ($0001 bytes) ["InterruptVblank"]
SECTION: $0048-$0048 ($0001 bytes) ["InterruptLCDC"]
SECTION: $0050-$0050 ($0001 bytes) ["InterruptTimer_Overflow"]
SECTION: $0058-$0058 ($0001 bytes) ["InterruptSerial"]
SECTION: $0060-$0060 ($0001 bytes) ["Interruptp1thru4"]
SECTION: $0100-$014F ($0050 bytes) ["Header"]
SECTION: $0061-$00AA ($004A bytes) ["Intro code"]
$0061 = Start
SECTION: $0280-$127F ($1000 bytes) ["Font"]
$0280 = Page1
$1280 = Page1End
SLACK: $2CB5 bytes
ROM Bank #1:
SECTION: $4000 ($0 bytes) ["rom1_intro"]
EMPTY
WRAM Bank #0:
SECTION: $C0A1-$C0A9 ($0009 bytes) ["ram_textwriter"]
$C0A3 = textwriter_posx
$C0A4 = textwriter_posy
$C0A8 = textwriter_ending
$C0A9 = textwriter_pausing
$C0A6 = textwriter_active
$C0A5 = textwriter_curdelay
$C0A7 = textwriter_starting
$C0A1 = textwriter_curtext
SECTION: $C0AA-$C0AB ($0002 bytes) ["ram_controller"]
$C0AB = controller_newkeys
$C0AA = controller_curkeys
SECTION: $C000-$C0A0 ($00A1 bytes) ["ram_shadowoam"]
$C0A0 = shadow_oam_inuse
$C000 = shadow_oam
SLACK: $0F54 bytes
WRAM Bank #1:
EMPTY
WRAM Bank #2:
EMPTY
WRAM Bank #3:
EMPTY
WRAM Bank #4:
EMPTY
WRAM Bank #5:
EMPTY
WRAM Bank #6:
EMPTY
WRAM Bank #7:
EMPTY
VRAM Bank #0:
EMPTY
VRAM Bank #1:
EMPTY
OAM:
EMPTY
HRAM:
SECTION: $FF80-$FF8A ($000B bytes) ["hram_tools"]
$FF80 = RunDMA
SLACK: $0074 bytes
SRAM Bank #0:
EMPTY
SRAM Bank #1:
EMPTY
SRAM Bank #2:
EMPTY
SRAM Bank #3:
EMPTY
SRAM Bank #4:
EMPTY
SRAM Bank #5:
EMPTY
SRAM Bank #6:
EMPTY
SRAM Bank #7:
EMPTY
SRAM Bank #8:
EMPTY
SRAM Bank #9:
EMPTY
SRAM Bank #10:
EMPTY
SRAM Bank #11:
EMPTY
SRAM Bank #12:
EMPTY
SRAM Bank #13:
EMPTY
SRAM Bank #14:
EMPTY
SRAM Bank #15:
EMPTY