Rename qrcodelib to QRCode for consistency

This commit is contained in:
Vincenzo Greco 2017-10-24 16:25:16 +02:00
parent 1ca069e918
commit 2bf555f9ce
3 changed files with 7 additions and 7 deletions

View file

@ -102,7 +102,7 @@ QRCode.toCanvas(canvas, 'sample text', function (error) {
<script src="/build/qrcode.min.js"></script>
<script>
qrcodelib.toCanvas(document.getElementById('canvas'), 'sample text', function (error) {
QRCode.toCanvas(document.getElementById('canvas'), 'sample text', function (error) {
if (error) console.error(error)
console.log('success!');
})
@ -261,8 +261,8 @@ With precompiled bundle:
<script src="/build/qrcode.min.js"></script>
<script src="/build/qrcode.tosjis.min.js"></script>
<script>
qrcodelib.toCanvas(document.getElementById('canvas'),
'sample text', { toSJISFunc: qrcodelib.toSJIS }, function (error) {
QRCode.toCanvas(document.getElementById('canvas'),
'sample text', { toSJISFunc: QRCode.toSJIS }, function (error) {
if (error) console.error(error)
console.log('success!')
})

View file

@ -66,8 +66,8 @@ function minify (inputFile, outputFile, onDone) {
var q = [
createFolder.bind(null, './build', done),
bundle.bind(null, 'lib/index.js', 'qrcodelib', 'build/qrcode.js', done),
bundle.bind(null, 'helper/to-sjis.js', 'qrcodelib.toSJIS', 'build/qrcode.tosjis.js', done),
bundle.bind(null, 'lib/index.js', 'QRCode', 'build/qrcode.js', done),
bundle.bind(null, 'helper/to-sjis.js', 'QRCode.toSJIS', 'build/qrcode.tosjis.js', done),
minify.bind(null, 'build/qrcode.js', 'build/qrcode.min.js', done),
minify.bind(null, 'build/qrcode.tosjis.js', 'build/qrcode.tosjis.min.js', done)
]

View file

@ -118,7 +118,7 @@
errorEl.style.display = 'none'
canvasEl.style.display = 'block'
qrcodelib.toCanvas(canvasEl, text, {
QRCode.toCanvas(canvasEl, text, {
version: versionEl.value,
errorCorrectionLevel: errorLevelEl.options[errorLevelEl.selectedIndex].text,
margin: marginEl.value,
@ -126,7 +126,7 @@
light: lightColorEl.value,
dark: darkColorEl.value
},
toSJISFunc: qrcodelib.toSJIS
toSJISFunc: QRCode.toSJIS
}, function (error, canvas) {
if (error) {
canvasEl.style.display = 'none'