gameboy/game/game.asm

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INCLUDE "game/text.asm"
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SECTION "Game Loop", ROM0
GameLoop:
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ld de, HelloWorldStr
call StartText
.mainloop
; Start our game loop
call DrawActiveText
call WaitVBlank
jr .mainloop
Section "Hello wrold string", ROM0
HelloWorldStr:
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; [ ]
db "...wake up...\n"
db "please wake up...", 0